It now makes masterworking weapons arguably more pointless and is now going to take up slots on our armour.
Horrible change.
English
#destiny2
-
Fixed a problem for 24 Exotics while creating a problem for 61 Exotics and every Legendary weapon...
-
This is how we are starting the year boys! Bungie is known for releasing changes that no one wants and use the hype from the expansions to even out emotions. We destiny vets have already gone through this in the past with sunset, get ready for more pointless changes by the way. This is probably just the start
-
Terrible change. Whats wrong with these guys? For professional game developers, they sure are out of touch with their players. Who gave the feedback that resulted in this? Across all destiny socials, ive never seen any feedback to suggest we wanted anything remotely like this lol.
-
They should not have said anything at all or they should have fully explained the idea. Lo and behold everyone is bickering about it and they wonder why there various parts of the player base get at each others throats, the answer is bungie antagonizes with the little things they say waits a bit then explains weeks later
-
-
how do you know it sucks it might be a free mod we do have armor with extra slot from legendary dares. You all getting panties in a bunch and dont know the whole story wait.......... When it comes out if its bad then complain otherwise you just wasting time over nothing.
-
I bet the orb mod goes in the combat style slot too so we can’t have charged with light mods
-
Demon_XXVIIにより編集済み: 1/14/2022 5:00:18 AMHonestly, I’ve not even read it & I already know it’s bullshite, detrimental to the players whom have created MW weapons, the game itself & a wasted dev resource even thinking this was a positive change Let's hope masterwork orbs have had their legs broken, so in turn, weapon crafting can run like the wind! Edit: (now I’ve read it - the grind is 10x increased for all 25 artefact mods) Maybe it’s time to grind out the new Dungeon on legend, get some decent 5 socket Artifice armour (extra mod socket becomes important) And see if this is the new Bungie ‘normal’ [i]Armour 2.5[/i] Makes all 4 socket armour obsolete! Added grind!
-
All I'm saying is that if they go through with this the orbs generated better be full orbs. If I have to use a mod slot now I don't want the current masterwork orbs that give one tenth of what a super generated orb gives. I want [i]AT LEAST[/i] half a super orb in the amount of super energy it generates. Maybe even more considering I have to give up ammo or CWL/Well mods to do it.
-
Erijianにより編集済み: 1/14/2022 11:27:25 PMIt's an obvious CwL nerf. EDIT: Already swapped to Charge Harvester for PvP. Works just fine.
-
Agreed, not a fan of being able to generate orbs with weapons that previously couldn’t at the cost of a mod slot and whatever energy it takes as well as now being limited to running a single damage type to get them to proc….
-
Soul_Eater_42により編集済み: 1/13/2022 8:59:37 PMYep. Very stupid design choice. Was it really that hard for them to create some way to Masterwork Exotic weapons, or to just allow all Exotics to generate Orbs intrinsically? At the very least, the Orb mods should be class item mods, not helmet mods. Class items don't really have any useful mods specific to them, aside from certain Artifact mods, whereas Helmets have weapon Targeting and Ammo Finder mods.
-
[quote]It now makes masterworking weapons arguably more pointless and is now going to take up slots on our armour. Horrible change.[/quote] Definitely doesn’t make masterworking pointless. It’s still a bad decision though. We found out they were going to do this months ago because of some technical reason. A better solution to their problem would have just been to make weapons generate orbs regardless of masterwork status.
-
I dont care about it whatever they want man after the "nerf" to super regen its super easy to get super energy and giving us billions of orbs for a few kills isnt making it more balanced especially with charged with light mods