I appreciate that there is a reward for those who want to grind out a specific activity, but for those of us who like a bit of variety, it feels punishing.
Everything in this game feels so monotonous and repetitive at times. Doing the same thing over and over and over again in a consecutive streak feels intimidatingly boring to me. I like to mix things up and keep things somewhat fresh by jumping between different activities, but unfortunately I receive a penalty for trying to keep my interest going in the game.
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You can go to Social areas without breaking it. I’ll often play a streak, go to the tower and grab bounties, emote at some random tower dwellers and then take off again when I’m ready. Or, if it doesn’t matter much, you can dabble a bit in everything.
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1 返信I agree. And the problem is the progression seems to be designed around grinding the same activity for hours at a time to maximize your XP with the highest streak. I feel like the system needs either a rework or tuning. Maybe make the first 3 matches per day of an activity worth more XP. The first match is as much as a 5 streak, the second as much as a four streak, and the third as much as a three streak, and then it climbs up again to a max streak. This way if you want to do just 1-3 matches of an activity per day you’re getting more XP than now. You’d only see the current low XP numbers for if you left the activity to play a different one and went back again within the same day. Honestly, not that I want to see it, but I’m surprised we don’t see activity XP boosts for sale in Eververse.
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[quote]I appreciate that there is a reward for those who want to grind out a specific activity, but for those of us who like a bit of variety, it feels punishing.[/quote] This is the exact entitled mindset that makes social media unbearable.