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12/27/2021 4:41:46 AM
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It’s PAST time HCs get a massive nerf.

Title, they’ve been the top weapon choice since pally came into play in D1. It’s past time, nerf them Into the -blam!- dirt.
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  • Hand Cannons really don’t need to be nerfed, and most certainly not a “massive nerf” as you’re suggesting. Hand cannons will always just have the versatility and peek-shooting capabilities that will keep them relevant in some capacity but that doesn’t mean there aren’t plenty of other viable alternatives. Pulses, sidearms, bows, and SMGs all can outgun Hand Cannons if you play your ranges well. Scouts definitely could if there were more ranged maps too. Auto Rifles really feel like the only weapons that aren’t keeping up, but the ease of just holding the trigger down until someone peeks is valuable for players of lower skill and they really aren’t that horrible of a weapon type (you can still easily destroy lobbies of similar skill players if you’re playing well). A very minor auto buff and a few minor buffs to specific pulse and scout archetypes would really be all the game needs for the primary weapons to be pretty balanced relative to each other. But what the game really needs to reduce HC usage is just more map diversity. This is all coming from a person that never uses HCs competitively in PvP. I tend to rotate around all the other primary weapon types besides Autos depending on what my team needs, what the enemy has, what special I’m running, and the map.

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  • Vijilにより編集済み: 12/28/2021 6:24:47 PM
    There isnt a way to make them less effective without making them ineffective. And Bungie isn't going to remove them. You're better off asking for buffs to other guns.

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    • Gilbertにより編集済み: 12/28/2021 5:00:29 AM
      How many nerfs do you want lol. Lunas howl, not forgotten, 180rpm nerf, 150 rpm nerf, 120 rpm nerf, and range nerf. Should we just turn every hand cannon in to a blue gun??

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      • Icy Hot Todorokiにより編集済み: 12/27/2021 7:05:19 PM
        Are you mad because it's a high skill weapon type and you keep getting destroyed by them? HC's have been nerf'd - the only issue is that they have, and always will require skill to use them effectively - and to top it off, GOOD players use them because they're effective at mid to far range. They're not like fusions or auto rifles that are just point and spray. You either get the kills, or you get left wide open. If you dislike HC users, or you think a nerf will offset lack of skill to go against them, work on your mobility, and find any one of the hundreds of weapons that can easily counter a HC.

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        • 0
          No you’re bad

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          • They already got a massive nerf with shadowkeep. It cut their range in half and lowered aim assist. People will still use HC'S even if they get nerfed.

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          • Spam benefit of the doubt cannons.

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          • Handcannons arn't even the best primary, sidearms kill faster, pulses kill more reliably If you are dying to a presicion weapon, maybe try not standing still

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            • There’s just too many hc/sg lovers here, to defend their use. It ain’t going away, anytime soon or later. It’s why I don’t play as much pvp, anymore. Bungie won’t ever rotate metas for a long enough time, without the hc/sg crowd (which is huge) complaining about a different meta. 2 months of a different meta is nothing, when compared to the game’s entire life.

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            • I agree. Either buff other primaries to be more competitive or give HCs less range/Aim Assit On paper, Pulses and some ARs have a faster TTK. But in reality you have to land many Head Shots to achieve that whilst dealing with movement penalties and flinch. Hand Cannons only need to land a few Head Shots and have limited movement penalties. They also are great on maps with lots of cover(which is most of what we have) and have incredible Range.

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            • Sounds like user error to me

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            • [quote]Title, they’ve been the top weapon choice since pally came into play in D1. It’s past time, nerf them Into the -blam!- dirt.[/quote] I say give AR back the buff they got in season 10. Remove explosive payload, high caliber rounds, damage perks, and reduce the range of 140 handcannons to be 32 meters max. But to compensate make all the 140s into 150s again. That would be fairly balanced imo.

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            • Play with a hc if you think it is better? I think you are using a different weapon and now complain about a weapon that most players like to use. Not because it is more powerful. For example primaries that can easily outplay hc’s. Smg’s and side arms can kill faster with body shots only. 340 pulses especially Messenger with Desperado, but other ones too and easier to aim on longer ranges, then there are spam guns like Mythoclast. Or Dead man’s tale in the right hands can 2 tap on safer ranges where you don’t have the chance of being fusion gunned or shotgunned. Then there are combo’s like bows and quick draw hc’s. Especially with Le Monarque that are way more deadly. A lot of times with a hc you can not even fire a 3rd shot and you need precision shots to kill players. Also other guns like pulses, ar’s, etc. spray bullets that keep staggering and even more with high cal. Just experiment a bit and look for good perks on guns you like to make it easier for yourself. 😊

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              • Saintにより編集済み: 12/28/2021 5:32:49 PM
                Have you heard of rapid fire frame / high impact frame pulses? Quite the powerful counter [spoiler]darkest before and messenger [/spoiler]

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              • [quote]Title, they’ve been the top weapon choice since pally came into play in D1. It’s past time, nerf them Into the -blam!- dirt.[/quote] Why.. because they are a percision weapon? That have steep range drop offs and flinch super easy.. are you wanting span trash weapons to be meta again? Or maybe you want the scout meta back.. so we can all sit at the back of the map

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              • Hand cannons shouldn't be nerfed, if you dramatically nerf them you would arguably completely destroy pvp in destiny, even worse. proficient Hand cannon users are a viable check on shotguns, fusions, snipers and pulse rifles. They are neither overwhelmingly overpowered but are simply the best all around weapon to stymie weapons that would quickly dominate and destroy the game if they weren't present. Frankly the games pvp weapon balance as a whole is a sloppy mess and nerfing hand cannons would just make it worse.

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                • Have you tried a pulse rifle? Or perhaps a scout? Dead Mans Tale in particular is good as a scout.

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                • I want a nerf but I'm in the middle of this. Yes they dominate most cqc maps but when widow court or Midtown is the map to play on. I go against scouts or pulse more than I do HC. Bungie needs to bring in more bigger maps but people will b!tch bout players who sit in the back and call them cowards for a play style they don't like. I prefer snipers and pulse than HC/SG. But most maps being cqc I started using SMG/Sniper just so I can have a somewhat fighting chance. My opinion I wish Bungie had more bigger maps in the game. Like if we had 10 maps, make 5 large maps and 5 cqc.

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                • I have thought about this for a long time, since the D1 days of Hawkmoon and Thorn 2 taps. But my main struggle with HCs has been really been they are just flat out better scout rifles. I don’t think they are OP, but they are exceptionally dominant because they are good at everything and bad at almost nothing relevant. For the HC/Scout comparison, imagine Scholar, but about half the range, better aim assist, lower flinch, lower zoom, better overall stats, better air accuracy, and it inflicts about 50% more flinch. At the cost of 10rpm. Everybody would use the thing, it would be considered a busted scout rifle. That’s a competitive 140 atm. Now some of this is because the maps are mostly short/midrange style maps, I concede this point, but movement exotics and lightweight weapons make even bigger maps feel much smaller due to the speed in which the distance can be closed. But that’s a separate issue for another thread. Primarily the two biggest issues with HCs are range and flinch. They have far too much range, you can hit about 35-40 meters depending on the HC, which is about 95% of engagement ranges and even a 20% damage drop off doesn’t affect the ttk too much. The other issue is Flinch, they have a very low response to flinch and inflict a great deal of it, esp with explosive rounds/timed payload. Those two issues combined make them the top weapon because you can peek shot, open duel and effectively engage enemies at almost all engagement ranges, with [i]no downside[/i]. They need to be tuned towards the close-mid fight and less towards the mid-long.

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                • Yep. In trials this week, they are 4-5 times the kills of the second best primary. When ars were 2 times, they were broken.

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                  • hate n payneにより編集済み: 12/28/2021 4:57:33 PM
                    Change the maps and lobby balancing first before another nerf. There are archetypes in the game that are untouched and need to be addressed first.

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                  • Don't use them if you don't like them.

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                  • JazzyPaladin477により編集済み: 12/28/2021 3:59:52 PM
                    They had their range nerfed to a reasonable amount before, but the “Rheeeeeeeeeeeeeee!!!!” Was so loud it only lasted a few season before it was reverted, with a 600 auto nerf, and a 120hc meta buff, to put them way back on top again. Oh, and the reduction in bloom “buff” that came as compensation for the range nerf, ya that was never reverted when the range came back. Honestly I would be fine with hand cannon range if they boosted the scope zoom from 1.2x to 1.7/1.8x like every other weapon class that can hit the the 35-37m range bracket. That would really narrow up the aim assist cones and give them a penalty up close, this is what “balances” scout rifles. Would give low zoom side arms and subs (and autos?) way more room to breath. Hc’s are mini scout rifles and should be treated as such.

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                  • 1
                    nope.

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                  • My personal opinion… I want hand cannon users to go through a season or two where they actually have to think “I’m going into this crucible match at a disadvantage by using a hand cannon”… which is what every other person who doesn’t use a hand cannon regularly often thinks.

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                    10 通の返信
                    • I’ve used all the weapons and Hand Cannons still take the most skill, pulses and auto are point and spam. Scouts u do have to land your shots.

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