The honey moon phase is over with the update and here’s my conclusions on the changes
[b][u]Shoulder charge:[/u][/b]
I like the changes made to activation up time and lunge distance but the hit registration is still way too inconsistent. When using peregrine greaves and shield bash to go against supers I found that trying to connect the hit at new intended buffed range doesn’t work 6/10 times and due to the ability having a weird hit cone any enemy past 5 meters can lead to sliding off or going through an enemy.
[b][u]Supers / super tiers:[/u][/b]
I think the main drawback to even playing a Titan in PVP to begin with is how long every super recharges. Not having having options in tier 4 or 5 is a huge disadvantage from the get go. I know bubble will be moved to tier 5 in the witch queen update but the overall general supers for titan aren’t strong enough to be in the higher tiers biggest example is behemoth. Glacial quake has the lowest damage resistance amongst every super in game static or roaming with the exception of golden gun. The super moves incredibly slow, movement is strictly linear like every over titan super, and the damage is negligible for how slow and weak it is. Yet bungie decided to put the worst stasis super and worst super in game to have the highest recharge rate?
[b][u]Neutral game and PvP centric classes:[/u][/b]
It’s no surprise that Titan doesn’t have many PvP centric abilities currently. Either they received a lot of nerfs to efficacy or recharge time significantly. But the reason why titan has the lowest useage rate inside of Destiny 2 is because as a design point titan is more half baked than trials was coming into season 10. If you look at all 10 Titan classes you’ll see that everything is melee centric. Abilities that provide after effects to your melees mostly and nothing beyond that. Sure there’s sun warrior, and inertia override to give you neutral buffs to damage but everything comes with cost of conflict. There’s no abilities on Titan that give you preemptive advantage on setup there isn’t Anything like heat rises, or going invisible, or devour. There’s nothing to fix bad positioning like the other two classes that have dodges or aerial maneuverability. Instead our kit only includes whatever melee we have equipped a grenade that is strictly an AOE non tracking/ seeking nade. And a barricade that gets shut down by minimal effort and damage passes through all the time.
I can go on and on more about exotic utility and how the resent nerfs made things like insurmountable skullfort, worm god caress, doom fang Pauldrons worthless in the current sandbox getting rid of any build crafting in competitive pvp. But that can be a separate post on its own. I know this is getting long but titan is debatably in the worst spot it’s been since vanilla D1 in PvP.
Titan needs ability variety that is actually worth using and isn’t a gimmick that requires a ton of unrealistic setup to accomplish consistently.
English
#destiny2
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2 通の返信Thundercrash is so far above most pvp classes it’s really all they need… But bubble is still a great class. Bottom Striker still slaps. Bottom Solar will always slap. And shoulder charge is still settling in IMO. Some pretty sweet movement coming from them… OEM and Dunemarchers still wreck in pvp. And Titan supers are no joke… Idk my G. Sounds like it’s you
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8 通の返信Can we all just agree that warlocks are stupid. They have everything. Even their icarus dodge now is more effective than hunters dodge and dont get me started on fkin rifts.
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2 通の返信Oh no it's almost like bungie doesn't want to cater to brain dead crayon eating ape titans and actually encourage skill and positioning
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2 通の返信No ones talking about how dodge was nerf but icarus (in air dodge) still has the same cool down…
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I think hit registration all around is just bad right now. Something is broken. It’s like I’m shooting at ghosts half the time. I have good internet and I even tested for packet loss, but when I ran tests they turned up nothing. The connections in PvP is probably more of the problem in my opinion. They were playable, but now they are really laggy. I figured there would be an influx in WiFi users when console players became able to join, but it seems like the worst connections are hosting the peer to peer load at the beginning of a match because everything gets better after a match is about 1/3 over. This is what I have experienced anyways.
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4 通の返信I’m really happy you mentioned the barricade of damage coming through. When I put down a barricade and a warlock throws a solar grenade at the base and half the grande passes through the barrier and kills me… I’m left to wonder what the hell my class ability is even for? It’s broken and pointless. Instead of a barricade the class ability should be an on demand overshield. The barricade is useless.
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3 通の返信
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1 返信Titans are a lot like ARs. They get their moments where they're competitive, but are quickly nerfed to bottom tier garbage.
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Idk Bottom Tree Hammers is probably the best subclass in the game. I pair it with Lions and Dmt, and everyone malds. I get 2 supers, a game still, and ya sunspots are the anti-controller. Controller players love to bot walk into sunspots after their controller aimed for them to get a kill.
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1 返信
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20 通の返信