-
1 返信Does this happen more on top tree? The sword blast doesn't have a second wave like bottom tree.
-
Meagaにより編集済み: 11/29/2021 3:17:20 PMHit registration isn’t too good in destiny. Pellet shotguns are very inconsistent, all melee supers are annoying. It’s just how the game plays. Handcannons are brutal sometimes as well, it’s just the game unfortunately.
-
9 通の返信
-
Exactly why I don't use the Dawnblade super all that much. I'll roll the neutral game all match long but if I'm going to use a super, I'm better off switching to Agars Scepter. Nothing irks me more than when I hit someone dead on with Dawnblade and it does like 20ish damage to them especially regular guardians. Like wtf?? This is a friggin super. I better not see anything lower than 200 come off somebody getting hit by these super sword flings.
-
6 通の返信
-
2 通の返信Bump for attention. I truly don't understand how this has been under the radar for so long.
-
4 通の返信It’s an issue with the detonation of the projectile activating early. This was introduced in Warmind but it still has not even addressed by Bungie. I’m glad more people are using dawnblade now so hopefully they fix this soon.
-
zG Maximusにより編集済み: 11/27/2021 4:00:40 PMBecause it’s direct hit kill only. Blast damage doesn’t do enough. Kinda bs honestly as it’s decently hard to aim because it’s a slow projectile. Pretty sure it has proximity detonation as well, which would explain it exploding on in air enemies but not counting as a direct hit.
-
2 通の返信Sunbreaker (bottom tree) used to have that problem too till they moved all of its damage to the blast radius. Dawnblade does a high amount of damage on the aoe, but the secondary hit is like 40% of its damage so if you pair latency with a fast moving target...it will more than likely fail. Not sure if they will adjust it the same way as sunbreaker, but I wouldnt be surprised.
-
1 返信
-
3 通の返信