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33 通の返信It means it takes one more pellet from a shotgun shot to kill you. It means it takes one more bolt to kill you for some fusion archetypes after damage falloff. It means it takes more crits to kill you from every archetype in the game after damage falloff. It means you can't be one shot bodied by high impact snipers. It means 140 HCs and Thorn can't kill you with 2 crits and a body. It means you survive several resilience dependent TTK shifts from kill clip and rampage on some weapons. It means all these benefits transfer over to and are exaggerated by your super. The benefits from high resilience are many. If you aren't experiencing them, you aren't leveraging the stat right. Just play at the damage falloff point of your opponent and you will immediately see the benefits. And then think about all the times fusions or shotguns left you absolute, or maybe a slug hit you for 196 in the head and you survived.
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I don't know if this will be helpful for you or anyone else reading this thread or not, but here's a reddit post I made about stats and builds for pvp, what values to shoot for and why, etc. https://www.reddit.com/r/CrucibleGuidebook/comments/q446fz/introductorygeneral_buildcrafting_guide_stats/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
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8 通の返信xilxadにより編集済み: 11/23/2021 2:51:09 AMNone of your stats matter. In PVE the activity determines your regen rates and all other stats, in pvp the only stat that matters is your class. Hunters first titans second and warlocks dead (emphasis on dead) last.
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7 通の返信
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Resilience increases your SHIELD by UP TO 10%. Please keep in mind that your shield is HALF of your health. So a much better way to put it would be “100 resilience increases your overal hit points by 5%” Which, results in exactly no difference in pvp at all.
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9 通の返信
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1 返信I keep my resilience high and survive many times with just a sliver because of it. However, the current state of crossplay means nothing really helps if you're on the bad end of the crossplay lag.
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Madcap Symphonyにより編集済み: 11/22/2021 10:26:33 PMThey need to add a secondary effect to Resilience. Adding to much to the shield health pool would make it to overpowered in PvP. I'm always for flinch resist or damage resist while casting your class ability.
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14 通の返信Y’all are wrong. Resilience makes a huge difference. It allows you to survive a bunch of different burn damage, and makes your enemies hit more headshots.
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3 通の返信Resilience shouldn't be a stat. It's either going to be virtually useless, or comically overpowered.
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2 通の返信
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10 通の返信Well I wouldn't be a titan if I didn't have 100 resilience, also next to my crystals I'm 25% tankier and standing in my brothers stag well makes me tank headshot snipers and all supers in the game, just kidding on this last part, but I definitely for once feel like a titan with all that going on.
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2 通の返信Hmm. Interesting assessment since some sweat scrim's apparently ban it. Ya know, can't mess with that HC 3 tap range, 1hk shotgun range, or resistance perks/supers. That would be terrible.