But hey let’s make arc sticky nades OHk because we all LOVED that when it was a thing before. Wtf
3:00 base cool down that’s T3 btw people & some of you are forgetting the rein of fusions in d1. It’s reasonable to be wary.
& my post was pointing out the hypocrisy of them saying “we don’t want ohk but here’s a new ohk”
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1 返信WulfPak666により編集済み: 11/19/2021 9:18:09 AMKevin Yanes confirmed on Twitter that the only grenade capable of being a 1hk is the Hunter's Flux grenade. Meaning, unless I'm missing something, the only class with a 1hk abilities in pvp now is the Hunter as Shoulder charge and hand held super Nova can no longer 1hk. Will Weighted knife still be a 1hk too? Essentially an infinite Spammy 1hk at that. So Bungie, since hand held can't 1 shot anymore can you take off that BS 4 second charge time you gave it for whatever reason?? I mean it can't even kill a guardian with 0 Resil now so take off that sus -blam!- charge time. Also Bungie, it took y'all what, 8 friggin years to finally give Warlocks an equal melee speed to Hunters and Titans?? Da heck y'all been smoking over there, huh? Glitter and sprinkles?
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1 返信I think above all people just want hunters to be more competitive in pve, which no changes I've seen yet have done anything to accomplish that.
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9 通の返信
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1 返信You do realize we have plenty of OHK weapons that seem to be fine and dandy, but the OHK abilities all have to go…makes perfect sense 🙄
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4 通の返信
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2 通の返信Fusion nades in d1 were OP because of their tracking, cooldowns and special ammo nerfs players cried for. In d2 waw...you will get one shoted sometimes by a grenade with almost no tracking and that you will get a few times per match. Waw...so op...plz bungo nerf
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1 返信TheOtherGuyにより編集済み: 11/19/2021 4:10:29 PMI bet there will be builds that makes the cooldown more like 1 min or less. Trials will be a waiting for flux grenade camp fest. Only viable class (more than ever) in pvp will be hunter. Hunter will still have 3 ohk abilities (flux, shatterdive and throwing knife), have the fastest super regen and as always best neutral gameplay. Bungie is out of their minds if they dont see this coming.
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Ghostfire239により編集済み: 11/19/2021 7:55:32 PMD1 sticky grenades had insane tracking. They’re completely removing the tracking, which makes it more similar to Halo plasma grenades. Pair that with the 3min base cooldown (T3) and how Hunters don’t have a way to double up on grenades. It should be fine. My guess is that flux grenades will become available to everyone once Arc 3.0 comes (just a guess though)
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4 通の返信Removing tracking adding 100 second to its cooldown.... And again that was an example....probably all sticky grenade will have the same treatment
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3 通の返信3 minute base cooldown with no tracking? I'm okay with it. Skips are inadvertently getting buffed with dodge not breaking tracking, and arcbolts are still a very strong finishing tool.
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7 通の返信Long cool down and no tracking, if you get hit by them and whine, you completely suck. Muted. Dumb complaint.
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6 通の返信
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5 通の返信[i]IF[/i] you can land it, combined with the increased throw speed it also sticking to any surface and has a long cooldown. Chances are you won't be sticking it to a player very often. Otherwise it's not a OHKO.
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2 通の返信
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1 返信
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1 返信Madcap Symphonyにより編集済み: 11/19/2021 3:53:45 AMWe'll have to wait and see the full patch notes, but Im hoping the other classes get the same treatment with their nades and they just didn't list them yet. Give the Titan stickys OHK with an increased cooldown and such. Otherwise it makes no sense to remove the rest of the OHK abilitys and just add this one.
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1 返信
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2 通の返信Pretty sure fusion nades will be ohk as well, this wasn’t patch notes so expect a lot more changes coming also.
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9 通の返信
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3 通の返信The insanely long cooldown makes me okay with it if I'm being honest. I'm surprised I didn't see anything about Fusion bases getting the same treatment.
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6 通の返信