Vex, smgs, autos, pulses, handcanons I don't understand it at all.
Watching mnk players on YouTube there's no recoil what so ever at all 0 and the user is not managing it. No wonder so many weapons get nerfed. Please keep in mind bungie before nerfing weapons we can't do this on controller.
Watching 2 streamers on mnk doing the gms its crazy 0 recoil with vex at like 50 to 60 meters with mnk this is not a thing with controller trust me I have 16,000 kills with vex On console nope not happening at that range.
I watch another with a 720 auto no recoil at 30 to 40 meters range just beaming head shots. Um my 720 recoil like a bull at 25 to 30 meters on console.
Hand cannons on mnk in pvp 3 tap 3 tap 3 tap um mine nah once in awhile n I have pretty decent aim.
This use to be how smgs were, different from mnk to controller until you helped out controller recoil during deep stone raid watching a streamer beaming 35 meters with ikelos on mnk when controller couldn't.
Why is it always a tale of 2 games and metas from what mnk can do and what controller can not.
Why is this a thing? Why are you nerfing across the board when clearly mnk recoil and needs to be nerfed? I just don't get it at all. It's like I'm watching players being able to be better because of an input that we all don't have access to without changing platform. Why is mnk not adjusted to recoil more or controller adjusted to have less recoil.
Edit.. Funny all these replies yet the fact that playing destiny with mnk is a completely different experience then on controller and everyone wants to explain why instead of asking why we don't have the same gaming experience across both, we will never come together if we have 2 different metas and a majority of streamers and guide makers play on mnk showing controller players how to do things that they can't do.
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6 通の返信Gilbertにより編集済み: 11/10/2021 7:43:32 PMMnK was already nerfed because people on console were crying about it. You guys don’t match us for the same reason even if we have console friends with us we are put in the PC pool so there’s no need to cry about it. Also FOV is a huge factor and makes it seem like we shoot further or have no recoil.
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Destiny 2 catered more to pc and streamers You know the same pc community that has more hackers/cheaters than PS/Xbox/switch combined. Yikes They thought if they put it on pc they would see ninja playing it 😂😂😂 No streamer or regular folk would touch this broken pvp
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1 返信It's the more precise control a mouse has (since it uses the entire hand, wrist, and forearm) over a thumbstick on a controller (which only uses a thumb). Aim assist also has next to 0 up time with mnk, from my understanding, so there is a trade off. Or at least there is supposed to be.
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There’s this thing called space management. Playing with a controller has benefits, but at the end of the day, a stick is far smaller than a mouse, that’s why our recoil is worse. We have to concentrate more on recoil because we have an easier time tracking. Also, if you can’t use hand cannons on console when they’re literally free seems like a user error to me.
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12 通の返信Because mnk players actually aim themselves. Controller is basically a toned down aim bot. It auto tracks towards the target and slows your reticle down so it's hard to pull it off targets. To top it all off this game has crazy bullet magnetism. Recoil is the only thing keeping controller from truly being an aim bot. Hence why vex is getting nerfed. You can't have guns with no recoil + controller aim bot.
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1 返信Recoil is harder to counteract on mnk, as you would need to constantly move the mouse down and any micro adjustments would throw everything off. Therefore mnk inherently has less recoil than controller. In the same vein, precision aiming is harder on controller due to the confined range of motion of a joystick, which is why controllers have more aim assist then mnk.
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There is recoil, make no mistake. Play on MnK and you will see it’s definitely still there. The difference is it’s far easier to control and that’s just the inherent nature of how MnK and Controller works in FPS games
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7 通の返信Recoil is easier to control on PC. Its still there its just easier to control. Pretty much that way for any game. But console also has AA which helps out massively then bullet magnetism adds to it as well.
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4 通の返信The same can be said about certain weapons that work amazing on controller and are practically unusable on m&k. For example TLW is practically unusable with a mouse, yet I can get deleted from ridiculous range with it by a controller player. DMT is also significantly better on controller. Some weapons even have effective range/target acquisition that is better on controller. Finally there's the aim assist argument. Recoil is easier to manage on m&k, but your controller literally tracks enemies for you. I do agree though, weapons should behave the same on m&k as they do on controller. It is really frustrating playing trials on PC and facing teams of 1 PC player and 2 console players. Fireteams do this intentionally due to weapon behavior being different, and PC players have absolutely no way to avoid this.
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3 通の返信Althanashにより編集済み: 11/11/2021 5:34:02 AMIt's called naturally accounting for the recoil. A high sense mouse user won't need to move if at all their mouse when they're shooting. MnK more precise, Controller Absurdly High AA. That's the difference. If you want your recoil tuning down on controller.......give up your aim assist and I'll be behind you all the way. You ever watch PUBG back in it's good days? People on MnK would laser other gamers because they could compensate for the recoil much easier.
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14 通の返信Done underestimate how much pc players perfect their recoil control. There is less recoil on mouse than with a controller but there's still recoil. I have fired weapons with no control straight into a wall to see the pattern average them and find what I need to do throughout the mag to control it perfect. Not saying its harder than controller just that it does exist and people perfect it
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3 通の返信You're watching videos on YouTube, of course recoil exists. Just because someone knows how to control it (and you don't) doesn't make you some sort of sacrificial lamb to pc players.
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5 通の返信PurePokédexにより編集済み: 11/11/2021 6:40:58 PMI don’t even wanna hear about the no recoil. There is recoil but it’s way easier to control. Wanna talk about some bullshit? How about the massive controller aim assist? Like beyond massive. Literally hold shoot with the last word or just stand literally anywhere with a sniper. No need to move at all because you won’t miss a shot.
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17 通の返信Cuz controller has aim assist so mnk needs less recoil for the inputs to be balanced
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7 通の返信Clearly, Bungie decided PC is the definitive version of the game. Damned be all the players who got destiny going. I never supported the move to PC. The game has never recovered and now console players are fed to the elite. Go figure.
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15 通の返信It’s a two way street: - Console gets higher Aim assist since thumbs aren’t meant for precision. - MnK gets less recoil due to how recoil is controlled there. You need to constantly be sliding your mouse down. Do both go a little overboard? Yes. I can take a freeze frame of me sniping or using a bow and i rarely actually hit the target of Aim assist was turned off. Should MnK players be able to consistently use 900RPM SMGs at 30meters or hit all headshots when firing at max fire rate on a 140 HC? Probably not. I think 99% of the issues you’re seeing comes down to 3 things. 1: You can’t see aim assist. It’s bonuses happen over such a short period of time that most players take it for granted. A 80% recoil reduction is very flashy and very noticeable. 2: FoV. The wider your field of view (or the lower zoom your scope), the less visual recoil you experience. MnK, in general has better FoV and this compounds it’s already reduced recoil. 3: The vast majority of streamers use MnK despite only about 15% of the player base being on MnK. This over-exposes the vast majority of players to these changes, and when combined with streamers generally being significantly above average, makes it seem like every player can use their Chroma Rush effectively at 40 meters or have crazy high precision hit ratios. If you ever play as a controller player in a PC lobby, sure there’s probably 1 guy who constantly three taps you from across the map with his Ace, but the rest of the players are about on par with the average controller player. You’re games are going to be very similar. Just change the weapon melting you from Messenger on Console to Ace or DMT on PC. I know this is long, but there are a few things Bungie should do like look into recoil across all systems and weapon types. Address MnK players using weapons well outside their intended range. Prop up more console streamers and and more features for console support. TLDR: Play a couple lobbies on MnK and come back.
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[quote]Vex, smgs, autos, pulses, handcanons I don't understand it at all. Watching mnk players on YouTube there's no recoil what so ever at all 0 and the user is not managing it. No wonder so many weapons get nerfed. Please keep in mind bungie before nerfing weapons we can't do this on controller. Watching 2 streamers on mnk doing the gms its crazy 0 recoil with vex at like 50 to 60 meters with mnk this is not a thing with controller trust me I have 16,000 kills with vex On console nope not happening at that range. I watch another with a 720 auto no recoil at 30 to 40 meters range just beaming head shots. Um my 720 recoil like a bull at 25 to 30 meters on console. Hand cannons on mnk in pvp 3 tap 3 tap 3 tap um mine nah once in awhile n I have pretty decent aim. This use to be how smgs were, different from mnk to controller until you helped out controller recoil during deep stone raid watching a streamer beaming 35 meters with ikelos on mnk when controller couldn't. Why is it always a tale of 2 games and metas from what mnk can do and what controller can not. Why is this a thing? Why are you nerfing across the board when clearly mnk recoil and needs to be nerfed? I just don't get it at all. It's like I'm watching players being able to be better because of an input that we all don't have access to without changing platform. Why is mnk not adjusted to recoil more or controller adjusted to have less recoil. Edit.. Funny all these replies yet the fact that playing destiny with mnk is a completely different experience then on controller and everyone wants to explain why instead of asking why we don't have the same gaming experience across both, we will never come together if we have 2 different metas and a majority of streamers and guide makers play on mnk showing controller players how to do things that they can't do.[/quote] Recoil is better controlled on m+k than a controller. Mouse uses your wrist to adjust for recoil,where as controller is using just your thumbs,your thumbs are not as precise as you wrist.
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I agree that the goal should be that if you are equally proficient with multiple input devices then that should result in the same gameplay experience for you. So for example, on a scale of 1-10 if you are a 7 with controller AND M&K then recoil should feel the same for you. That said, it doesn't mean that they all need to work the same way from a technical perspective. TL;DR - The same comparative skill level per input device should yield the same gameplay experience.
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2 通の返信Why are you bothered? I mean really? We already had a nerf to mnk just so we could play with laggy console players (I do not think pc is master race by any means). If you have issues, turn off cross play then you're on an even playing field.. moan about issues with the game, not personal annoyances.
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2 通の返信
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You’re focusing on the wrong thing. They are steamers. Their level of skill is towering above yours or mine. You can learn to manage recoil flawlessly and PC doesn’t have NONE. Also, around the introduction of crossplay they standardised recoil, so it’s not even different now.
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1 返信It’s called I move my mouse in the direction needed to counter the recoil direction. It’s not hard once you learn the weapons recoil. Console has more kick bc have way more help with aim assist. If consoles had minimal recoil it would be insane with this games aim assist
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6 通の返信Ussually people you watch are playing at 105 fov which makes it appear to have less recoil than 72 fov. Also they tend to be able to controller recoil... I mean some are robots but depending on which some like wallah are actually insane at the game.
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24 通の返信According to the “master race” it’s because M&K on PC actually takes skill to use 😂😂🤣