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Destiny 2

Destiny 2 について話し合おう
Guardian2527により編集済み: 11/7/2021 5:15:11 PM
47

Tether Activation Time

Right now, the single shot tether is not where it needs to be in PvP. It's range isn't that great and the activation time is quite slow. By the time a tether activates, most players will only have to walk a meter or two and they're out. Silence and squall is basically a better version of tether, it activates instantly, has about the same range or even more and freezes people for about the same time that one is tethered. And that's just the first part of the super! All tether needs, is to make it's activation time instantaneous when players are near, as well as suppress supers on direct hits. I think these two buffs would make tether feel better and cause people to take it more seriously. —–—–—–—–—–—–—–—–—–—–—–— Edit: I know the tree is based around trapping but we need to be realistic here. The smoke bomb is good for radar manipulation, but the tether does not work well as a trap. Perhaps it's effective against a rushing super, but most people are going to avoid the tether trap or can easily escape it. Setting a tether trap is a gamble if anyone is going to fall in it, and the one thing people hate is wasting their super. The playstyle that Single-shot Tether encourages is slow, and not that helpful either. Tether was probably best during the first Destiny and had fallen behind when Destiny 2 released, and keeps on getting more irrelevant. Hopefully, when the void subclasses are updated to match the stasis format, Bungie will take a look at tether and give it some much needed love.

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