Why is it even a thing? It doesn’t seem to matter at all running even above 5 or 6 unless you’re running Titan for barricades.
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1 返信Angelにより編集済み: 11/3/2021 6:20:31 PM[quote]Why is it even a thing? It doesn’t seem to matter at all running even above 5 or 6 unless you’re running Titan for barricades.[/quote] I don’t know. Resilience is truly useless. I’m a Titan main and I would not go past 5 or 6. It’s only good for surviving Thorn 2C1B, but let’s be honest….who runs Thorn? This is a rhetorical question, because not many do.
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1 返信[b]Here is how much it goes up per tier.[/b] Mobility: 4% Resilience: 1% (0-6) 2% (6-9) 1% (10) Recovery: 3% (0-3) 2% (4) 3% (5-6) 6% (7-8) 5% (9) 9% (10) Discipline: -10s (1) -8s (2) -3s (3) -14s (4) -9s (5) -8s (6) -6s (7) -4s (8-9) -5s 10) Intellect: -50s (1) -39s (2) -43s (3) -15s (4) -14s (5) -13s (6) -11s (7) -7s (8) -8s (9) -4s (10) Strength: -11s (1) -9s (2) -6s (3) -16s (4) -11s (5) -9s (6) -7s (7) -5s (8) -4s (9) -7s (10) Mobility is the only stat to remain consistent. [b]What (level) you would need to double your current level.[/b] Mobility: 1 (2) 2 (4) 3 (6) 4 (8) 5 (10) Resilience: 1 (2) 2 (4) 3 (6) 4 (7) 5 (8) 6 (9). You would have to reach tier 9 to double it from level 6. Recovery: 1 (2) 2 (5) 3 (7) 4 (7) 5 (8) 6 (9) 1-7 is 14% and 7-10 is 20% Discipline: You see the biggest decreases going from tier 3-4 for a total of -35s between 1-4. Going to tier 10 would be another -32s. Intellect: You see the biggest decreases going from tier 1-3 for a total of -132s. Going from 3-10 would be another -57s. Strength: You see the biggest decrease going from 3-4 for a total of -42s between 1-4. Going from 4-10 would be another -43s. —————————————— For the stats based on time you have to ask your self. Can I wait that much longer. When I see the next tier is only going to decreases the wait time by 5s the answer is yes I can. I focus on increasing the tier of something that’s going to be the most beneficial to me. Mobility you should try to get as high as you can. I run tier 7 with stomp EE5. Resilience you should shoot for at least tier 6. But no higher than 9. I run tier 7. Recovery you should try to get as high as you can. At least 7 or 8. Any higher shoot for 10. I run tier 7. Discipline, intellect and strength is based on how long you are willing to wait. I usually run tier 4 for discipline which is about a minute wait time. I run tier 7 strength which is also about a minute wait time. I can wait a minute. Intellect is based on how often you want to use it. I normally run tier 6. But before we see what tier would be optimal; let’s see how long our match is going to last. Crucible usually last 9-10 minutes. Tier 1-3 will only let you use it once. Tier 4-6 would again only let you use it once with a slight possibility of using it twice (more likely at tier 6). Tier 7-8 will let you use it twice. Tier 9-10 would again only let you use it twice with a slight possibility of using it three times. The earlier you cast it the sooner you can use it again. However the longer you wait the lesser chance you have of being able to use it again.
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43 通の返信Resilience is the most important stat period. Then mobility. If you don’t know why then do some research.
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1 返信I hope to provide some feedback in the next day or two. Changed my warlock build from a 6-5-9 to a 7-3-10. I’ll get back with you one the results.
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mikeyrox1234により編集済み: 11/4/2021 9:43:17 AMI run 100 Resilience 100% of the time and if I were to drop it to 50 or 60 I know I would feel it BUT that’s not saying it shouldn’t do more. It makes a difference but the difference is so minimal that it doesn’t really matter in most cases. Only reason I would feel a difference is because I’m so use to having it at 100.
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4 通の返信SOOPS-PCにより編集済み: 11/3/2021 6:50:04 PMHonestly don't think they work, I've got 9 in mobility yet had people run past me with 2 or 3 mobility . 🤔
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2 通の返信It really just shouldn't be a thing period. It's either useless, or it's going to be blatantly overpowered.
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2 通の返信It doesn’t make much sense, like recovery is like a 43% increase at tier 10, mobility is a 40% increase at tier 10, resilience is only 13%??? And it’s only shield health, so only the white part of your health bar, not even your regular health. Imo it should be at LEAST 20% at tier 10
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Danteにより編集済み: 11/3/2021 3:30:06 PM5-6 allows you to survive 1 more shot from some pulse,smg,ar and some empower rift/charged with light specials that would 1 shot you otherwise 6 allows you to survive thorn more than 6 u are most likely to survive shotguns because they require more pellets to connect
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6 通の返信Ever play against someone wearing One-Eyed-Mask, pre-nerf? Overshields are a recurring problem in PVP because they throw off the rhythm of combat and give the user an unfair advantage. Resillience would do the same thing....and it would force everyone to have to stack into resilience in order to be competitive....and Crucible would become even MORE one-dimensional than it already is. The Divsion's PVP nearly suffered a similar collaps with the "Tank-tician" build. It was a Tanky-Healer build which---when fully fleshed out---was practically unkillable. I still remember watching video where a Tanktician was easily winning a 1v4 against an entire fireteam. It was like trying to fight an Overload Champion without the proper mod equipped. It just heals faster than you can damage it.
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So you you don't insta die to a headshot from Eriana's vow or be 2 tapped by other stuff. My pet peeve is people who run low resilience and then complain about getting obliterated when its their fault. Yes 100 recovery is extremely good but what good is it if you die so easily do to being low resilience? 50 is optimal and you can still have triple 100s without stasis. 70 and above is really good and I only run it if I'm doing something foolish like me auto rifle or sweet business builds. I have 4 stats above 70 and the other 2 are 40. Most people sack resilience and they pay the price. You also gotta be mindful of the goofy nerf to bubble and well which needs resilience.
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Heavensmessengerにより編集済み: 11/3/2021 11:22:49 AMI think the only difference it makes is having a 6 prevents the thorn 2 tap. Unless you’re running a barricade play style I.e Citan’s Ramparts or heart of inmost light (using your barricade to empower for one hit grenades) It’d be nice if resilience would matter more.
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1 返信A higher (5-7) resilience makes life harder for your opponents to obtain a optimal TTK. For example I believe a resilience of 6 and above makes 120 hand canon users need 2 crit shots and 1 body. While 5 and bellow they only need 1 crit and 2 body. This doesn’t sound much but it does add a lot to your survivability if you keep your resilience in line with the current meta.
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Lower tiers don't matter all that much. But when someone is using a Hand cannon with less range and they leave you one shot because you have max res, it matters. For example, one player is using Hawkmoon and lands 3 heads headshots but is left with maybe 5 HP against a guy using Ace (without MM active) he wins simply because he had 10 more HP. It's not a huge deal but it does matter and comes into play more than you think it does.
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Depends on what you're up against, against high impact weapons likely wont do a whole lot but against things like subbies, 720 autos and 540 pulses you will see a difference, dont expect it to save you if the enemy flanks you but in a trading blows scenario it is beneficial. Still not as beneficial as high recovery or mobility imo though but I still try to get at least 6 resilience.