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sizにより編集済み: 10/19/2021 7:41:05 AM
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siz

Something is very wrong in Control QP Matchmaking

I have a 2.5 in crucible. Somehow, over the course of 7 games. I lost every single one. Not to mention it's sweaty as hell. People teleporting, damage glitches, being duned by dead bodies. What is happening. It was NEVER this bad before. Never. Here's an idea, either turn on SBMM and keep it that way OR do CBMM. Stop with this matchmaking where you say it prefers connection but that is simply not the case when I am playing people in FL when I live in CA. Look at Destiny Tracker. I bet your estimated win % for any given match is somewhere in 80% win/lose rate. Meaning, tracker has a pre-determined outcome with all players and it gives it a percentage. You will NEVER see a 50/50 win percentage, which it should be. This is wild. Queue the no-lifers who come in the forums just to defend literally anything Bungie does. You can't argue this. There is something wrong and it's making me and many others to not want to play the game. Edit: 95% of the discussions here are awesome and brings a lot of interesting takes to the table. It's forum posts like these that send a clear message that there are things to seriously look at. I play PvE to get weapons to take into PvP and have a good time but like many have pointed out, something is off.

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  • dadestroya69により編集済み: 10/19/2021 5:47:20 AM
    I'm a 3.3 average this season, more or less every season since, for pretty much all the time. I look at the pre game line up, and just about everyone else on my team is below a 1.0, or worse yet, even below a .7. It is often no surprise to me I lose my matches. I don't expect to win, despite my personal performance being very good. What I think the matchmaking is, based on DTR, is that the teams are weighted to be an average of total skill, but not balanced players of equal skill on both teams. How do I put this? Let's say I'm a diamond, which I am. Most of the time, my teammates consist of bronzes or silvers, maybe a low gold. The other team consists of mostly golds and maybe a low diamonds. And the numbers associated with these ranks are about average on both teams, but the skill of individual players is not equal. Pretty much seems to be standard matchmaking at this point. Hell, in Iron Banner, any time I would hit the top 500 bracket, I literally would get the bottom of the barrel teammates and get mercied nonstop because it would essentially be a 6v1 where the other team has more supers and power ammo and special ammo. At this point, I don't even bother fussing about it anymore. I just have come to accept it for what it is. https://destinytracker.com/destiny-2/profile/bungie/4611686018432747613/overview Just going to put this here because clearly people think I can't back up my bark. Well I can. Top .6% in Iron Banner, from just solo que. I don't stack in a team. If that's not maximum performance, I don't know what is. Look at everything else. Solo. I dominate considering how little time I spend compared to others in my bracket.

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    9 通の返信
    • $hirtless Captain Kirkにより編集済み: 10/21/2021 4:18:28 AM
      Omg

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    • Shinyにより編集済み: 10/20/2021 12:22:47 PM
      Yeah. Last season, I had a 5% win rate, but always came in first. Matchmaking js miserable. Ooh, has anyone else ever had it where they join a match and not even 5 seconds later (legit), you win or lose that match? (more often lose for me)

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      • I completely agree I noticed this in destiny 1 and its what pushed me into playing rumble. I have been noticing this in d2 more and more as I have been playing control. I just try to play rumble when none of my friends are on and now im top 500.

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      • I’m glad I’m not the only one who’s noticed how bad quickplay has been. I think what they’re trying to do is. “Get your fire team or suffer” which is t fair and I don’t know what bungie gains from doing this but the last week has been terrible for quick play.

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      • Just did a few for Bounties; I'm a Euro, but today I'm up early and killing an hour before uni. I don't play QP at this sort of time often (or really ever), so maybe it's just the usual crowd at this time, but my God were those 2 games apsolutely -blam!- attrocious. Faced the same 4-stack both times, all of them running shotgun+HC, moving in pairs, and camping every spawn point they could simultaneously cover.

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      • It takes me 6 to 8 minutes to find a lobby..only for that lobby to end in a mercy 3 minutes into the game. Makes zero sense. And yes it's like 50/50. I also noticed that if my team wins 3 or 4 in a row the que takes even longer. Something's going on.

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        3 通の返信
        • [quote]II am playing people in FL when I live in CA..[/quote] this is so utterly cute.. i am playing chinese, japanese, australians etc.. like 22.000KM apart

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          8 通の返信
          • That's not the problem I am having but I am seeing longer queue times for control than normal. I'm not sure why, since control is usually really fast and loose. I checked things like Destiny tracker and Warmind for recent activity percentage for an idea of how populated crucible is and unless people are all playing a different mode this week, it should not be this long to find a match.

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          • Guardian6969により編集済み: 10/19/2021 3:25:03 AM
            I once had a stretch where I played 10 pvp games and only won 1 game. My stats in those 10 games were ridiculous. 272 kills and only 65 deaths. However, I don’t think I saw a teammate go positive once. Are you not a potato in pvp? Wel I have news for you; your teammates will be!

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          • Seriously! I have a 2.4 and diamond elo in control, yet my w/r is 47%??? I play obj too but the teams are so forcefully pitted for or against me that it doesn’t matter. It’s so obvious what bungie is doing. They swore that they don’t use EA’s bs 50% w/r player retention plan but I really think they do...

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            3 通の返信
            • One side getting brutalized in every match. What could possibly go wrong ?

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            • Yeah that’s the team balancing algorithm for you. It seems to vastly overestimate people’s skill (especially the maybe 2+ k/d range) and expects the best player in the lobby to carry the 5 worst players. No idea why it’s like this. One good player and 5 bad players will lose the game to 6 average players almost every time.

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            • Yeah same. I can't even play two matches of regular -blam!- control without wanting to rage quit, it feels worse than I've ever seen. Like for starters, how do we still not have a solo queue quickplay mode. It's made IB so much more tolerable, why not do it for control yk? Having played the betas for Halo Infinite and BF 2042 it's made me realize how much worse D2 PvP is than I thought. Idk about y'all but I'm ditching this game hard once those two launch, outside of raids and dungeons.

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            • Same dude. I dont understand how I can have a high KD but a win/loss of like 15-20%

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            • It's a combination of peer to peer connections (one -blam!- with a potato router makes the game suck for all 12 players), cross play (which needs optimized), and the insane ability spam that causes frame drops and goofy crap to happen. It was never SBMM, that was a myth ignorant sweats came up with so they didn't have to face each other anymore.

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            • Bungie: "We hear you. So to make matchmaking fair, all matches will pit you against players on the other side of the planet."

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            • Today has been a cluster for me. First game was a team who did the “we’re not capping zones” trick to farm more kills, then I was parachuted into game after game where it was already a one sided hammering, arriving just in time to be killed by supers. I can accept that my skill level means I’ll not be racking up massive kill tallies but I’ve barely been in a team that’s been even close to competitive as a 6. It’s been like this the last few days. Not a pleasant experience.

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            • MikeyDanglesにより編集済み: 10/19/2021 6:19:56 PM
              Pretty sure it's the poor Lobby Balancing this game has. I also think it factors in recent session performance as well. Seems like whenever I have a good session one night, the next is super sweaty and the teams are horribly misbalanced. Given all the layers of mm we are seeing in Trials now, I wouldn't be surprised if 6s has something similiar going on behind the scenes.

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            • I think the crucible really suffers when the population dips, they gotta fill those playlists with loot to keep people in it

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            • 1) CBMM isn’t actually on. Bungie confirmed months ago that when they ported the game over to the updated Engine the CBMM code was accidentally left out. And said it was to be fixed at a later date. When…lol who knows. 2) Lobby Balancing is the sole reason you’re losing so many games. If you’re a competent player like you say you are you have to accept that IN THE CURRENT ALGORITHM You’re going to get bad players as teammates. The only way around it is to create a FT of 3-4 plus average to above average players to play with. The problem with that is it will raise your Elo/ True Skill and give even worse players as teammates if and when you play solo. So it’s a no win situation. The game believes you can carry 4-5 teammates. Even In 6’s. This was also confirmed by Bungie in a TWAB in March when they tried to change the IB MM. which is the same for regular PvP modes. And yes it sucks. We can either deal with it or just not play until they fix it. Those are our choices.

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              8 通の返信
              • Yeah most people are shotty welding trash that can't win their ones and hide behind their teammates

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              • Such a simple obvious solution but in case it escaped you ill spell it out. Either get a stack or get over it. If you solo que you have no control over the people on your team. That’s the point of solo queuing so if that’s what your doing accept no matter how good you play you will lose. It’s as if some people think they are the only ones who play this game and bungie needs to build systems that make them feel as special as they think they are. The saddest part about thinking you deserve to have your cake and eat it too is you’ll never find a solution that fixes all the problem you think there are.

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                4 通の返信
                • I think CBMM and SBMM are just myths. Bungie is probably tweaking some parameters to get results closer to one or other but it never really works and the matchmaking is just bad code. How can it be CBMM with p2p network and players from all over the world joining the same fireteam? Which of the p2p connection would it prioritize and how would that make connections better? And I’d assume SBMM would require a solid in-game skill index, but even in (allegedly) SBMM playlists we constantly get very strong teams matched with beginners and lowbies… so there’s no solid skill indicator the matchmaking can draw on. (after all everybody uses 3rd party trackers for that purpose).

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                  • Well, you’re a 1.4 in PvP. Regardless, if you’re looking to win control games you either want to get a friend or twos or play to carry. The second one isn’t fun but okay objectives and get miles and you can win some. 6v6 isn’t my favorite but I never have an issue soloing when I do play 6s.

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                  • [quote]I have a 2.5 in crucible. Somehow, over the course of 7 games. I lost every single one. Not to mention it's sweaty as hell. People teleporting, damage glitches, being duned by dead bodies. What is happening. It was NEVER this bad before. Never. Here's an idea, either turn on SBMM and keep it that way OR do CBMM. Stop with this matchmaking where you say it prefers connection but that is simply not the case when I am playing people in FL when I live in CA. Look at Destiny Tracker. I bet your estimated win % for any given match is somewhere in 80% win/lose rate. Meaning, tracker has a pre-determined outcome with all players and it gives it a percentage. You will NEVER see a 50/50 win percentage, which it should be. This is wild. Queue the no-lifers who come in the forums just to defend literally anything Bungie does. You can't argue this. There is something wrong and it's making me and many others to not want to play the game. Edit: 95% of the discussions here are awesome and brings a lot of interesting takes to the table. It's forum posts like these that send a clear message that there are things to seriously look at. I play PvE to get weapons to take into PvP and have a good time but like many have pointed out, something is off.[/quote] I see u bro, idk my kd, maybe 2.0 not sure, but theres an easy fix. Play Apex Legends😂

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                    2 通の返信
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