This gun has actually brought me a lot of enjoyment since its release, however their are a few problems with it.
Firstly its range needs a significant buff so it is at least on par with thorn.
Secondly the next problem comes from the seekers, as they are far too slow in terms of travel speed and need frankly need have a wider lock on range when it comes to other players, mostly because half the time I shoot it it either A hits its target just in time, just misses them as they die or just flies off into space.
Next another feature that needs to be integrated is for it to be a bit smarter, so if you have two noble rounds shot they don't fly up the same persons butt both times
I'm not asking it to be op, simply asking for it to be on par with other HC's without its buff which, unless your a warlock with Boots of the assembler, is a bit harder to set up.
All I'm saying is that it has not had a chance to shine as much as other Exotic hand cannons, well at least since its release.
Edit 1: Credit goes to Delta Bear 010 below, Instead of hipfire make the noble rounds be set to a toggle, A "hold X for noble rounds" fire mode.
edit 2: To add to this maybe add a feature that debuffs people in pvp if they are using stasis.
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2 通の返信
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Without being able to actually tank and substantially increase health/shield, I see no point in this weapon. There are so many mod's giving me healing/hps but max resilience only gives 13% shield, not sure if Lumina heals Heir shield as that could be useful. Feels like a weapon meant for a classic rpg, not one based on regen health/shield every few seconds. Would love Destiny with actual roles, but the harder the content gets the more people go for glass cannons, easy/medium content death doesn't matter.
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1 返信Kinda wish it has some self heal potential, sort of like a travelers chosen type deal where you hold reload to heal yourself and gain the damage buff. Gives it solo play potential, and it still is better if you shoot the orbs at teammates since you get a higher net amount of buffs per orb (2 people buffed instead of just 1)
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Agree with all of this. This sounds awesome. Especially the last part. (I know these buffs would not make Lumina that strong at all but a Lumina meta kinda sounds exciting, or am I crazy? And disclaimer: I don't even use Lumina.)
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I just want less of a muzzle flash and a way to be able to hipfire it without wasting all of my noble rounds. Also, all former 150s need stat adjustments to be on par with 140s. They suffer from range disadvantage severely and require more range perk stacking than your regular 140s.
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2 通の返信The only change I would like is toggle noble rounds. Like hold reload to swap to noble rounds. Its frustrating when a thrawl gets in your face and you waste your noble rounds cause you hip fire.
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2 通の返信
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3 通の返信
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1 返信It would be nice if picking up orbs of light gave noble rounds. + noble rounds were fired as an alternative fire mode (hold reload) instead of hip fire.
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2 通の返信Personally, I think Lumina should just heal allies that you shoot. Not after kill, no seeking projectiles. Just healing bullets.
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Lumina isn’t that well used in the community, so like most exotic gear like the Cerberus+1 or the Crest Of Alpha Lupi it’ll probably be overlooked like most under appreciated exotics are. It’d be fun to see buffs to underrated exotics like Lumina though.
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2 通の返信
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Ty’Riis, Kell of the Hoodにより編集済み: 10/14/2021 2:53:55 PMAs a Lumina main (nearly 4k crucible defeats with it) I just want to ask… [spoiler][b]Are you SURE you want to increase the range? When it comes to weapons like Lumina or auto's (like we saw in season 10) the SMALLEST of changes can have a massive impact on the weapon.[/b][/spoiler]
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[quote]This gun has actually brought me a lot of enjoyment since its release, however there are a few problems with it. Firstly its range needs a significant buff so it is at least on par with thorn. Secondly the next problem comes from the seekers, as they are far too slow in terms of travel speed and need frankly need have a wider lock on range when it comes to other players, mostly because half the time I shoot it it either A hits its target just in time, just misses them as they die or just flies off into space. Next another feature that needs to be integrated is for it to be a bit smarter, so if you have two noble rounds shot they don't fly up the same persons butt both times I'm not asking it to be op, simply asking for it to be on par with other HC's without its buff which, unless your a warlock with Boots of the assembler, is a bit harder to set up. All Im saying is that it has not had a chance to shine as much as other Exotic hand cannons, well at least since its release.[/quote] I noticed the seekers lose THIER Target with THIER slightest movement. Sometimes even while still. But i like the gun is better than people say it is.
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I feel like it would be better if... [b]Nobel Rounds:[/b] shooting an ally grants them a small percentage of health. After killing an enemy, Nobel rounds grant more health for a short time, stacks x3. At 3 stacks shoot an ally multiple times to grant them an over shield. [b]Blessing of the Sky:[/b] shooting an allies ghost will revive them, at 3 stacks of Nobel rounds one shot will revive them and their over shield will last slightly longer.