Astral Alignment, game not keeping up with klills etc
Twice today at the finale of the Astral Alignment I'm killing loads of adds in the central zone (normally gatting around 250 for the whole instance) and the game plonks me out of the instance then it says some network error and I'm back into orbit.
The strange thing is I can play fine, there's no lag on screen but loot from the boxes at the end can take half a minute to appear in my inventory and the glimmer count keeps going up long after I've finished the instance when I don't crash.
Another thing, I've been sat on 5 out of 6 clearances for something like three runs, two of which I completed and looted the boxes, the other ended up with me in orbit just before the end.
It's like the game isn't coping with killing that many mobs continuously. I get my super back rapidly, kills loads more, freeze stuff with nades and melee, kills bunches of mobs that way too but like I said, the impression I'm getting from the rate at which glimmer, loot etc is being registered is the network isn't coping with that much death, lol.
I've no network problems anywhere else in game or in general. Anyone else seeing something similar?
I was getting that constantly as I'd be one of those down in the center tossing solar nade and solar melee exploding everything that spawned. But, I kept getting anteater errors too, so now I stay off to the side away from the mid and it's fine. No it's not as fun but with people farming kills I find moving along the objective is better than standing in the back doing nothing.