While I hate that with every major new update the destiny player base gets a large influx of toxic fortnite kids and call of duty tryhards I really hate even more that so many potential new guardians have lost interest or even said they hated the game or that it’s dead just because they can’t get into it. I completely understand why they are having so much difficulty getting into it. When I started playing destiny 1 back in around 2018 or so I found it easy to get into because it was simple and straightforward while also being interesting and having an interesting cast of characters and well written story in the form of lore. It took a while for me to get into destiny 2 and practically took my friends begging me for me to make the switch and play the second game. I ended up starting at around the last month of season 9 but had the game installed previously a few times during seasons 6, 7, and 8. I don’t think that locking new players into a Grindy intro mission is a good idea and I remember that the one thing that really got me into destiny 2 was the extension from the original story and the threat of the red legion. Playing through an actual campaign instead of a grindy tutorial really helped me get my bearings and learn the game. I also think that in addition to adding a real FIRST campaign the game should have tutorials teaching the ins and outs of stats, season passes, mod builds, armor synth, and the UI. I hear many questions from friends I’m trying to get into the game about where something in the menus is or what they have to do next and I don’t think the current new player experience is one that has helped many people truly understand destiny or get into the game itself in fact I’d say the opposite is true. Please for the sake of the player base fix the new player experience and make it fun and easy for anyone to pick up the game and learn the basics without a lot of major outside help.
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1 返信I think they should add a graphic comic that that tells the story up to that season or dlc. Also if you skip a season or more they should have a recap comic that tells the story from the seasons they missed. I meet a lot of people that fall into these categories and have no idea what's going on all they know is go here and kill stuff or play this activity
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2018 it was easy to get into? Interesting cast? The story is now the most coherent it has ever been for months in a row since 2014! This is issue is, that if you didn't start around 2014 you Will never, ever truly understand everything, does that matter, can people still get into it, that is your opinion? The issue Destiny 2 has and also Destiny 1 had is the way how this game is setup, like a slotmachine, hamster wheel to do things over and over and over. The only difference with Destiny 1 is that Destiny 2 has season who made the grind worse in my opinion. I do have to say loot distribution and rewards are getting better since the last few months, but the core of the game will always be the same.
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[quote]While I hate that with every major new update the destiny player base gets a large influx of toxic fortnite kids and call of duty tryhards I really hate even more that so many potential new guardians have lost interest or even said they hated the game or that it’s dead just because they can’t get into it. I completely understand why they are having so much difficulty getting into it. When I started playing destiny 1 back in around 2018 or so I found it easy to get into because it was simple and straightforward while also being interesting and having an interesting cast of characters and well written story in the form of lore. It took a while for me to get into destiny 2 and practically took my friends begging me for me to make the switch and play the second game. I ended up starting at around the last month of season 9 but had the game installed previously a few times during seasons 6, 7, and 8. I don’t think that locking new players into a Grindy intro mission is a good idea and I remember that the one thing that really got me into destiny 2 was the extension from the original story and the threat of the red legion. Playing through an actual campaign instead of a grindy tutorial really helped me get my bearings and learn the game. I also think that in addition to adding a real FIRST campaign the game should have tutorials teaching the ins and outs of stats, season passes, mod builds, armor synth, and the UI. I hear many questions from friends I’m trying to get into the game about where something in the menus is or what they have to do next and I don’t think the current new player experience is one that has helped many people truly understand destiny or get into the game itself in fact I’d say the opposite is true. Please for the sake of the player base fix the new player experience and make it fun and easy for anyone to pick up the game and learn the basics without a lot of major outside help.[/quote] Leveling my for. New players is slow and gay powerful prime engrams need more boost
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f3により編集済み: 9/18/2021 10:06:33 AM[quote]I completely understand why they are having so much difficulty getting into it. [/quote] Because it kind of sucks. [quote]interesting cast of characters [/quote] lol [quote]and well written story [b]in the form of lore.[/b] [/quote] Shame about the actual story. The dialogue sounds like it came straight out of the writing room of a shitty NBC sitcom that never made it to the end of its first season. [quote]I also think that in addition to adding a real FIRST campaign the game should have tutorials teaching the ins and outs of stats, season passes, mod builds, armor synth, and the UI. [/quote] All that matters is that they can find the Eververse page. [quote]I hear many questions from friends I’m trying to get into the game about where something in the menus is or what they have to do next[/quote] And then you tell them what they have to do next, they realize how tedious it is, and they make the wise decision to uninstall. [quote]I don’t think the current new player experience is one that has helped many people truly understand destiny[/quote] If anything it makes the core of the game incredibly easy to understand. That’s why they quit.
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1 返信
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I did the new light campaign. Litterally all menu's get explained. Maybe they skipped everything? Only builds dont get explained. But there are millions of them that people themself think off...so i understand that.
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5 通の返信
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1 返信I have a buddy who just started a few weeks ago. He's like "should I play this season?" And I said you HAVE to play the Forsaken campaign first. So we are running the campaign and when you first meet Spider and Petra says they want Uldren dead. Then after the cutscene suddenly Crow appears and Spider starts talking about Xivu Arath. My buddy is like "oh what Uldren is HERE?" then "oh no that's someone named Crow. That's weird. They look so similar. Who is Crow?" Then Spider threw multiple, different era quests at him. Oh we also had to do 5 Tangled Shore patrols to impress Spider for the campaign so he would show us where Uldren's barons scheme but they only offer 4 daily bounties now haha. The wanted bounties didn't count since they had to be Tangled Shore and none of them were on the Shore. So we had to halt the campaign to wait for reset and now he is super confused lol.
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Yeah a friend of mine played year 1 of destiny 2 and quite a bit of destiny 1, but when we tried to get him back into the game he was having difficulty understanding all the information thrown at him. They should make like a cinematic for newer players that briefly goes over the story to where we are at now. Then funnel new information down a quest that shows you the ropes.
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2 通の返信While it isn't perfect, the New Light experience does a much better job of introducing game mechanics and systems than the Red War campaign, which dropped players straight into combat with the expectation they played D1, or the previous interim experience that threw about 50 quests at a new player. Hopefully they iterate on New Light with even more improvements when The Witch Queen launches. And if they still have questions, you you can point them to the [url=http://www.bungie.net]Destiny 2 New Player Guide[/url] which elaborates on a lot of systems even further (but hasn't been updated for infinite primary ammo).
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2 通の返信
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The Cosmodrome helps paint a path for new players but like you said, it can be a bit of a grind and can also leave new players asking questions. Work needs to be done on the story area as well because Destiny 2 references a lot of past events that an in-game timeline can't accurately explain to new players. Also don't forget to use paragraph breaks between subjects, commas to break up long sentences and capitalizing video game titles next time.
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4 通の返信They are coming out with what seems like its going to be the "definitive" Destiny campaign in Witch Queen so in between now and then at least new players can go flawless in Trials. Hmmmm?
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OurWildebeestにより編集済み: 9/17/2021 2:05:11 PMMy advice would be to ignore it until it catches your interest, and just play the game. I was a daily player who stayed at current max LL from early in Destiny 1 until Destiny 2 Year 1, had all or nearly all exotics and raid weapons, most of the good Iron Banner gear, then got burned out. Returning now. I think I have some base D2 storyline bits still remaining, side quests and such; I have nearly completed Shadowkeep (killed the barons, have not confronted the Awoken guy); and, I have nearly completed Beyond Light (unlocked Stasis, froze the extremely chatty main boss) but have a few more missions to complete). For me as I do different activities, the storyline is incoherent. Sometimes Zavala is worried about one enemy, sometimes another. Every now and then, Cayde is still alive. Eris is in multiple places at once. For my own sanity, I started skipping all of the cutscenes, and just doing the mission listed in the Quests tab. OK, I need to go here and get 5 quest items to drop. Show me the way and don't worry about explaining why I am doing it. Maybe by February, I'll be up to speed and will care about the new expansion storyline.
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2 通の返信TheShadowにより編集済み: 9/17/2021 1:18:54 PMIt's not just new players... there are too many game design flaws and it doesn't help that the game 7 years into it doesn't have an identity, nor any consistency. D1 had its flaws as well, but one thing that sticks out the most about it is it had consistency and the game moved forward over time slowly but surely improving it. You can't say that about D2 and it's been 4+ years.
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2 通の返信