Hear me out.
We have the same difficulty types for dungeons as we have in nightfalls, but to not ruin the dungeon experiences, they have them without champions. Add cool modifiers to them that rotate each week, but not anything that starts to heavily encourage a meta in said dungeons. Add in rewards just like the nightfalls, and maybe even adept versions of the dungeon specific guns for the grandmaster version.
I think this could be really cool, but if they tried to do it with all of the load out restriction non sense that nightfalls and lost sectors have, then I’d be entirely opposed to the idea of it. I think this would be a fairly simple addition to already really cool content, and would get people doing each of the dungeons even more while encouraging them to play with more people for the harder difficulties.
Key wording “[i]could be really cool[/i]”.
Edit: Please stop saying if I want a harder version to do it solo or with 1 other person. First off, I’ve done it with just one buddy that didn’t even know how to do it and it wasn’t any harder. Second, lowering the player count isn’t even real difficulty. It’s artificial difficulty because you’re purposefully handicapping yourself to try to make the content that isn’t hard, harder. The reason I don’t want champions for example is because they make the game artificially more difficult through restricting your load out, not by being hard to deal with.
All I want is a set of difficulty options, which while I do understand that cranking a power level up is artificial difficulty, adding fair modifiers that don’t restrict your load out will make it more fun to play on these higher difficulties while offering newer loot. That and the modifiers if done right will add legitimate difficulty. Could maybe add very minor mechanical changes to encounters as well on master and gm versions like make the ogres on the last boss lock down the damage phase room until they’re dead, and they’re a little tougher to kill so they don’t die in half of a sword hit, or maybe even make light and dark areas very slowly move around during first boss to keep you moving for example.
Again, “[i][b]could be really cool[/b][/i]”.
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3 通の返信Why are so many players always against anything that provides more choices, more options, more variety? Choice is good. Options are good. Variety is good. As to the OPs thoughts on champions, I'd say change the mod system to being able to apply the mods to any weapon type. Because, once again, choice, options and variety are good.
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Restricting anti-champion mods to certain weapons isn't the problem. The problem is that it stays like that for the entire season, in this case 6 months. Now if someone hates Fusions, and there a lot out there, the entire season is half useless to them. Another option to meet in the middle, is take the anti champs out of the artifact, and have them rotate on a weekly or even daily routine so if you don't like the choices, no biggie, go watcha movie tonight and check tomorrow. What would be wrong with that? I should also just be something like: Today, anti barrier is scout, overload is pulse, and unstoppable is fusion, and for that day those weapons simply have them automatically on for the day, no mods wasting arms spots needed. That could satisfy everyone as it will rotate and give variety more frequently. They can add other stuff too, like if that day the loadout has -blam!- choices (sidearm anything comes to mind) they can have like special emblems or something for getting a ton of champion kills with it....I don't know something like that. Doesn't seem too difficult....
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I want to play destiny 14 hours a day. I want someone else to pay my bills. I want someone to do the house work and yard work and run my errands for me. I want a game chair made of solid gold. That would be awesome.
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1 返信
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1 返信OurWildebeestにより編集済み: 9/16/2021 12:09:49 PMOK, this is a dumb question. I stopped playing early in Destiny 2, just got burned out, but now I'm back and grinding my way to current. Dungeons are new to me. What role do they fill in the game? Are they meant to be mini-raids, or alternate Nightfalls, or what? Modern equivalent of Prison of Elders? I tried one solo and didn't get very far with it. Seems like it involves some raid-type mechanics, is that generally true?
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No. Mainly the same reason I would argue just adding modifiers and champions doesn't help the harder difficulty experience that Master Raids... give. Same can be applied to dungeons. Harder difficulties should add a few more mechanics on top of the higher HP on the bosses since dungeons/raids are more 'mechanics' focused activities and are supposed to provide 'unique' experiences you don't see else where in the game.
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this could be something exciting. by adding on higher difficulty loot can be rewarding options the loot drops can be doubled and drop ornaments too difficulty adept drops regular loot hero drops double loot etc legend and master drops loot with flashy lights and ornaments.
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What they want is to force you to pay together with other people. Which is fine in theory except their behavior has chased most of my friends away from this game and they -blam!- have their own friends groups. So I kinda have to do this solo. And there are those who will profess that's not bungle's problem and they're right. Player retention is absolutely not something a live service game should care about.
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Controversial point for some but the Dungeons and all other 1-3 player activities, do need independent difficulty settings. At the moment the only difficulty setting is via number of players, which is a bizarre barrier to play against. Regardless of player numbers everyone should have the option to make them more difficult. Currently the only way to do that is to ask one of your fireteam to drop out! It looks tentatively like Bungie are moving that way with Legend Campaigns in WQ which gives the difficulty and rewards set by the players and not by Bungie via team numbers. We'll see.
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4 通の返信You ever solo flawlessed Prophecy!? Sh*t aint easy, infact, by the end of my solo flawless run i thought my controller pad had electrical damage due to all the sweat. Try soloing Dungeons, itll give you the challenge, i think master Dungeons are coming out anyways but im unsure if thats true or not idk.
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1 返信Do you not read twabs? they said Dungeons were getting a master mode like VoG and all raids will be getting a master mode.
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5 通の返信
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1 返信I would love if they could add master prohecy and the rewards could be like the ornaments for the nine armor. That way it'll still pretty difficult to get them, I mean it won't be anymore difficult tham trying to go flawless in totn but still let players work for them.
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I agree that it would be cool to add challenges to Dungeons. Rather than difficulty changes I think seals with each dungeon and maybe weekly rotation of challenges that drop adept loot. For example, Zulmak Challenge: A player cannot pick up an orb twice within each damage phase. I think that would be cool
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I wanna say no. I don’t like doing Master content and almost never even do Legend stuff. I don’t want difficulties in Dungeons for the reason that I don’t want to have to do them on higher difficulties to obtain weapons, or do a seasonal quest, or get a catalyst. If the only rewards would be upgrade materials and the satisfaction of having done it, then sure. Have all the difficulties you want.
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10 通の返信You dont even do Masters plus content, and yet you want higher difficulties? Dungeons are fine as is. Go solo them to prove yourself.
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1 返信Yes, just you. Game already filled with annoying content that have closed exotics behind it.
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1 返信Go away with that crap. Dungeons are already tuned to be endgame without that trash. I don't care if they want to have a choice between regular and heroic, but adding modifiers full time is just dumb. If you want a challenge, just do it solo flawless every week.
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4 通の返信No I think its fine the way they currently are, seriously just go play dark souls. GM nightfalls are the pinnacle of difficulty in this game, if thats not enough then just go play a real difficult game like dark souls, I hear you can die in that game for simply walking lol.
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5 通の返信I'd like master dungeons with champions, match game, more shields, maybe a health modifier, a rotating burn each week. The problem is there wouldn't be a good way to incentivize those dungeons without giving them some sort of unique loot to chase.