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Destiny 2

Destiny 2 について話し合おう
Jankにより編集済み: 9/15/2021 4:47:20 PM
37

I’d like to see dungeons have difficulties like with nightfalls, just me?

Hear me out. We have the same difficulty types for dungeons as we have in nightfalls, but to not ruin the dungeon experiences, they have them without champions. Add cool modifiers to them that rotate each week, but not anything that starts to heavily encourage a meta in said dungeons. Add in rewards just like the nightfalls, and maybe even adept versions of the dungeon specific guns for the grandmaster version. I think this could be really cool, but if they tried to do it with all of the load out restriction non sense that nightfalls and lost sectors have, then I’d be entirely opposed to the idea of it. I think this would be a fairly simple addition to already really cool content, and would get people doing each of the dungeons even more while encouraging them to play with more people for the harder difficulties. Key wording “[i]could be really cool[/i]”. Edit: Please stop saying if I want a harder version to do it solo or with 1 other person. First off, I’ve done it with just one buddy that didn’t even know how to do it and it wasn’t any harder. Second, lowering the player count isn’t even real difficulty. It’s artificial difficulty because you’re purposefully handicapping yourself to try to make the content that isn’t hard, harder. The reason I don’t want champions for example is because they make the game artificially more difficult through restricting your load out, not by being hard to deal with. All I want is a set of difficulty options, which while I do understand that cranking a power level up is artificial difficulty, adding fair modifiers that don’t restrict your load out will make it more fun to play on these higher difficulties while offering newer loot. That and the modifiers if done right will add legitimate difficulty. Could maybe add very minor mechanical changes to encounters as well on master and gm versions like make the ogres on the last boss lock down the damage phase room until they’re dead, and they’re a little tougher to kill so they don’t die in half of a sword hit, or maybe even make light and dark areas very slowly move around during first boss to keep you moving for example. Again, “[i][b]could be really cool[/b][/i]”.

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