Lets get some things clear here.
1. shatterdive isnt the issue at all. The issue is the grenade period.. YOU SHOULD NOT die unless you are frozen in the grenade.
2. if you want to adjust it, they should make it to where if you are getting shot in the air you cannot do shatterdive.
3. Warlocks have everything, stop begging. They have tracking celestial fire, tracking freeze orbs, tracking super, tracking storm caller, arc souls that do all the work for them, etc etc etc etc
Glacier grenades are available for every class… shatter dive is not. Adjusting anything about the grenade affects their gameplay as well. Also, glacier grenades aren’t a near instant super killing panic button on the other classes. Why? Because they don’t have easy to use instant shattering abilities.
The best suggestion I’ve seen is to adjust shatterdive to work like ballistic slam in principle. Hunters would have to have that .5-1.0 forward momentum to build the charge to use the ability. That takes away the .2 second hop-toss-slam panic move (that shouldn’t kill a super anyway) and let’s it stay as is for a planned aggressive risk/reward play.