It has the same health as spectral...and has more range than spectral and is faster than spectral.
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2 years ago. Before the 15 nerfs it got. This video was from close to forsaken launch . Also...striker and sentinel have more health and damage resist and go faster. Also the guy was abusing a PC only fast swipe command to go faster than spectral normally is.
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https://devtrackers.gg/destiny2/p/bdc5027e-updated-list-of-super-damage-resistance-and-duration-includes-analysis incorrect also spectral still has invis, walls, and top-tier resistance. also a larger hibox on targets than striker and sentinel
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Did you just tell me that Invis and WALLHACKS --LITERAL WALL HACKS-- are NEEDED? Also not only does spectral have more autolock-- trust me, it does-- spectral has a smaller hitbox in its super than titans on any subclass.
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You are using spectral wrong. Get close with inviz then use all the quick auto tracking button mashing you can to kill a target. I like spectral blades now it requires more skill and its not a death sentence when you use your heavy attack. Also with graviton helmet heavy attack triggers health regeneration.
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Le_Reinforcementsにより編集済み: 9/8/2021 3:38:01 PMSlam animation isn't the same as movement speed. I would much rather make Titans slower but tankier, let Hunters actually be faster but squishier, and let Warlocks specialize in unique grenades/ranged melees, but sadly I can't. Edit: I long ago proposed giving all classes a dodge roll, but give Hunters the superior version that either recharges melee or reloads weapons, and grants each of their subclasses unique bonuses. My argument was the dodge itself should be a common tool for all Guardians, but the Hunters, given that dodging and agility is their deal, they should be the best at it. I was generally disregarded as wanting all the classes to be the same, despite the fact that I would have still made Hunter dodges unique, and still vastly superior to the basic one for the other classes.