Flinch in pvp is too dominate and dictates the gunplay in primary weapon shoot outs.
We need more ways to reduce it.
Each 10 point should reduce it by 5% so at 100 it is at 50% reduced without any mods.
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2 通の返信
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1 返信no, snipers dont need to be even better than they already are. Shotguns literally just got nerf #8312 and you want to buff snipers? If you want to make it so res only reduces primary weapon finch im 100% okay with that.
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24 通の返信You have unflinching aim mods for that.... ....and flinch is one of the major ways to keep snipers in check in PVP.
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Resilience should reduce knockback too. Seriously, there's tons of ways to cause it but no to actually reduce it outside of forced lunge (which is only available on swords and melee, especially this season which is prominent with Taken.
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Or better yet dump that insane flinch suggestion (too many issues across the board on that no matter the weapon type) make the resilience stat affect (if it doesn’t already and if it does buff it) the health of the Barrier shield for the titan like it does for bubble now. Boom now titans ability is on a more even playing field with the warlocks and hunters. Yes they can adjust the duration of the barrier shield to compensate if necessary.
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2 通の返信All I hear and see here is "I suck, buff my stuff so I can dominate in pvp because I don't like losing" Game's pvp is extremely easy, you run full meta and you win, besides this game isn't really a "pvp game" If you really want to challenge yourself, why not play pvp focused stuff? Such as Quake, Halo etc.
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2 通の返信Well if Resilience reduces flinch you have to add stuff for recovery and mobility or else Titans will have a slight edge over people, also maybe 50% is a lot of reduced, or maybe ive been conditioned by bungie patchnotes to think this way i dunno.
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4 通の返信No. First I thought another sniper player wanting less flinch. But no. See making less flinch no matter what is a no go for a lot of the community because of sniper players. So just deal with what’s there.
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1 返信Yeah but you ever notice that even with hcr you still never manage to get someone to miss? Flinch is a joke of a mechanic. It’s incredibly inconsistent with its effect because it can flinch people and make it easier to aim sometimes. I can put 5-10 hcr rounds into a sniper user that isn’t even using no distractions and they still won’t miss a shot after that. Flinch is a stupid mechanic and never feels better or fair to have on either side of the gun.
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1 返信I like the idea but I think 50% is too much to reduce for a state maybe with mods but by itself that sounds like to much
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5 通の返信This would give Titans an insane advantage. Do not do this Bungie. Use your anti-flinch mods or deal with it.
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1 返信
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6 通の返信Be an interesting thing honestly. I’m more of the mindset that flinch is a pointless mechanic but if we have to have it resilience is mostly pointless past their 4
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1 返信
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[quote]Flinch in pvp is too dominate and dictates the gunplay in primary weapon shoot outs. We need more ways to reduce it. Each 10 point should reduce it by 5% so at 100 it is at 50% reduced without any mods.[/quote] I think that 50% is too much, but I welcome this suggestion as it would make resilience useful in pvp