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A_moにより編集済み: 9/1/2021 4:10:19 PMYou know what I just realized? The current state of survival for me is exactly what it was the first year the game came out, despite the fact that in that time period I've played a pretty decent amount of PvP. Actually, that's not exactly true, I didn't just realize that.
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2 通の返信I think it's a pretty decent sandbox. Only issue for me is stacks of Vex Mytho and Crimson users. If you have nothing but those on the opposing team it is not worth staying in the lobby. Ease of use, large amounts of flinch and fast TTK make Vex and Crimson tough to duel against - 1vs1 it's manageable but as soon as it's weighted against you shooting through the flinch against those in multiples is pointless. Really like duelling against LFR's though, it can be frustrating against good players but really satisfying dipping a bolt and getting the kill.
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1 返信Loaded into iron Banner, got mercy ruled 4 games in a row by 3.5+KD warriors. My KD is barely 1 So yeah ...
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Matchmaking still sucks pretty bad. Even with cross play Freelance IB cant even get "similar skill" players together. If it wasn't for needing pinnacles from the IB bounties I wouldn't even bother with it at all.
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BIRBにより編集済み: 9/1/2021 1:11:10 AMI don’t know what’s going on but I’ve been getting bent in crucible. I’ve been a on reealllyyy bad losing streaks this week. Not that I really care about stats but I’ve somehow managed to go from diamond to silver for control in about a week since the start of this season. I’m getting lots of stacked teams and mercies are common. This is by far this worst losing streak I’ve ever been on. :/ Otherwise I generally enjoy crucible. I like the changes that came with season 15.
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Specials and one shots still ruin crucible, I personally hate stasis and shatter dive is still the most busted ability in the game. Weapon balance is not bad but not great, we may have some variety but hand cannons will always be the best archetype in the game. Vex happens to be actually really good so it might get nerfed soon, maps are still the same boring mess and the value of gun fights go down as soon as everyone starts using their super. No lie, the best time I ever have in crucible is within the first 2-4 minutes because its more about using your primary over spamming supers and snowballing with orbs. Supers overall just ruin a ton of pvp. I personally enjoyed it better when players only had one super per match, it forced players to actually think about what they were doing.
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GMDeece7により編集済み: 8/31/2021 9:56:20 PMCrucible doesn’t have a high enough pool of players, even with cross play, to have a stable matchmaking. It’s still pretty much left to the high players since most of the tiers below have left. It’s hoping to be interesting to see if the trials revamp will be successful or not. Though I’ve got no plans to play it.
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1 返信Its okay. Fusions and Lorentz Driver are aggravating, but its still early in the season and with things still settling it may just be me needing to adjust (also for the Lorentz Driver fix to be put out). I like 140 meta's, but I do wish more primary weapon types were good enough to see consistent usage outisde of being annoying with things like scouts and just sitting in the back of the map all the time. Chaperone is honestly insane and I think we are all seeing it really for the first time now, so we'll see if Bungie deems it worthy to nerf (if they dont ill legitmately be suprised). Snipers are snipers and can still be aggravating, but thats sniping in a nutshell. Good snipers can dominate a match and thats just reality. Pellet shotguns are probably in the most "fair" place they've ever been in D2, but shotguns are still shotguns and people will still run around the map never taking out a primary while using it. 460 and 760 Fusions are nuts, but for diffferent reasons. 460's feel reeeeeeeally good to be aggressive with, the low charge time and high bolt count really lend towards a very high offensive capablity. Meanwhile 760's lend themselves to 1000's former role of consistent defensive option, which has also lead to a lot of people sitting around corners and precharging constantly. 1000's are a joke and need some love, at the very least revert the bolt count. Slug Shotguns are really good RN with Chaperone being the obvious standout. I reccomend those wanting to use the newly minted Judgement to try Duality this season in combination with it. Abilities feel better to deal with last season. The reduction of Icarus Dash makes the playing field feel more even, but Hunters dodging the movement nerfs (looking at you Shatterdive) in combination with getting one of the most insane potential movement exotics in the game in the form of Radianent Dance Machines is kind of dumb. Titans feel really weak right now comparitevely and No Backup Plans are kind of awful due to players being forced onto top tree Sentinel, who has received no consitency buffs as well as being one of the worst PvP subclasses in the game. Nothing Manacles are cool in theory, but in practice Scatter grenades are -blam!-, leading to the exotic being used more as a double Handheld Supernova machine rather than its intended purpose, and at that point Contraverse is simply just the better choice. As for the subclass buffs this season, Nova Warp is nuts. The super is so good and I would not be suprised to see a huge uptick in middle Nova being used. Arcstrider's neutral game feels about the same, but the super in actually pretty good. The longer uptime on the super has push Arcstriders into a modicrum of relevancy, but the consistency buff to Revenant has lead to it completely overshadowing Arcstrider. The FoH buffs are...fine, but honestly I dont see myself chosing it over Thundercrash or bottom tree Sunbreaker anytime soon. Middle tree Gunslinger "buff' is still funny.
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15 通の返信
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4 通の返信It is ridiculous There are always two to three players that that know where everyone is at on pc. Pre firing corners from outside the radar and easily two tapping everything. One blasted by so many weapons with unearned picks. Bungie is trying to hype up the dlc… any returning player would be scared away due to this current state of the crucible
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El Mebajにより編集済み: 8/31/2021 9:01:40 PMIt's pathetic inconsistent dogshit just like Gambit. 90% of matches are just mercy blowouts either for us, or for the enemy team. There is barely ever a fair match. Even though it's CBMM, hit detection and lag is -blam!-, with matches consisting of people from all over the globe. It's so bad that hitting or missing is completely dependent on network RNG. There were engagements where everybody just missed and then either half just dropped dead from apparently nothing. Being killled behind walls, or seconds after walking into cover is commonplace (I've got a 1000 Mbp/s connection and no other game does this). There were times where I hit somebody with a super but they just OHK'd me with some pulse rifle or some -blam!- because they were from Mars. Hits constantly not registering at all, while I'm getting domed by a shotgun miss from 10+ meters. Sometimes it takes me multiple (2-3) full-on shotgun blasts to kill somebody, regardless of archetype. Don't people just stop and think "Hmm, why the hell are all the matches complete -blam!- blowouts?" 9 out of 10 matches I see the "Breaking up those teams" notification. Bullshit Stasis abilities, free kill weapons, OP exotics galore, no matchmaking parameters whatsoever. All the nerfs to exotics did jack -blam!-, and the newest exotic is straight-up cheating with wallhacks and OHK from any range. Of course I understand it is to sell the season, but WTF is Bungie thinking? Their solution to adress shotgun aping was to introduce penalties to sliding. Really? Nothing has changed. People slide around and shoot you in the face just the same, because, youknow, they are -blam!- [b]shotguns[/b]. Balance is still -blam!-. It's basically just a META crutch simulator at this point. It is quite possibly the worst and most inconsistent bullshit PvP experience I have ever had the "pleasure" to experience. I'm fairly certain that it is the most away from "competetive" as possible. It has always been like this, but holy hell is it getting worse and worse. It is literally just a joke. The only reason it even has a population is because Bungie is forcing people to play PvP with quests and bounties. Battle-eye is completely -blam!- useless just like in Siege. People who are glad it's been implemented don't have any experience with it. It's just placebo.
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24 通の返信
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15 通の返信SolarCerberuSにより編集済み: 8/31/2021 9:11:39 PMQp needs freelance other than that from what I have experienced it seems ok. I Havnt really settled into solid pvp builds just yet and Ive only played a few matches but Ill run a few various loadouts and see what performs best this upcoming Iron Banner. From what Ive ran so far I feel, Autos are still good, pulses dont feel as good as last season but I only had a small run with them and I was very tired at the time. Breachloads and rapid fire fusions are good, high impact fusion were over nerfed imo either have the charge time at 1000 OR reduce the no of bolts while upping the spread but not both, I feel shotties and snipers will be the go to special choices this season, 140s are strong, hardly saw aby 120s yet and the new 180 with the right perks is deadly when they proc. Bows are strong, scouts around the same as last season, so situational but useable. Dont really use sidearms for pvp but had an interesting one drop that could be good for cqc, subbies have a few strong examples too. So all in all looks promising and I feel my tiredness had alot to do with my below average pulse expeeience as they were my go-to primary last season and performed well, so will try them out again.
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5 通の返信ΜΟΛΩΝ ΛΑΒΕにより編集済み: 8/31/2021 10:31:15 AMThat cheating stuff (you know, that the anti-cheat can’t detect…the controller mods) are continually ruining console play. Purposely bad connections are also a thing. This now, more so than ever.