“Imagine needing to rely on glowing orange balls to be good in pve content,” -some pve elitist somewhere
[spoiler]This is sarcasm if you couldn’t tell. [/spoiler]
Please explain to my how Warmind Cells are not broken?
Please explain to me why getting 75% or more of your super back after a super activation is not broken?
Please explain to me why getting the last 15% of your Chaos reach back for free is not broken?
I'll wait...
if you really think warmind cells and getting 75% of two of the strongest supers in the game back for free after every use is "not broken" i think you are just ignorant
Honestly glad they’re making Warmind cells useless, Never used them in the first place and absolutely hate playing with those that use them in strikes.
Only do strikes for bounties and Warmind players just spawn kill everything before you can see them. I’m forced to shoot any Warmind cell I see to even progress my bounties. Just glad it’s a rather rare occurrence
I'm indifferent about the exotics, but the warmind cell nerf is justified. It was too strong. I mean aside of what Esoterickk and other really good gamers do with it, even if you only use the global reach mod, you just destroy the cell and the whole room died. It's stronger than everything. It reduces gunplay. Warmind cells are similar to the (most awful design choice ever) grappling hook* in Mirror's Edge Catalyst. It removed parkour gameplay literally with a skip button. The warmind cell is like that grappling hook in Mirror's Edge Catalyst. It is a skip button, but it skips the gunplay and ability play. A bit overexaggerating but you get what I mean.
* Grappling Hooks aren't always just skip buttons. When the game is fully designed around it, it can work. The game [i]A story about my Uncle[/i] is a good example. And warmind cells were just added to destiny without much thought. They were way too strong. It was obvious they weren't meant to stay forever, which they admit.