The range is indeed too much. However, at least it doesn't 1 hit kill people that get chained.
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You do realize that leaves every gaurdian 1 shot away from death with the exception of a full auto weapon in which it would take 2 right? Dune marchers need a damage nerf in pvp and shouldn't chain to the same target twice. I can't count how many times I've died to dunemarchers chain lightning from my teammate who got punched 20m away while I had been at near full health.
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One shot from death isn't one hit kill as I said. By decresing both damage and range this Exotic would become worthless [i](of course depending on how much it would be nerfed)[/i]. Do we really need another useless Exotic taking the dust in our Vaults? Of all the broken stuff that runs in Crucible, Dunemarches is one of the last to be worried about. You might have died a lot for Dunemarches, I can say the same fro the Mask of Bakris, for the Geomags that give Warlocks almost infinite Chaos Reach ecc ecc ecc. I agree that Dunemarchess needs to be regulated, but let's try to don't over-nerf it.
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Dropping the damage to half of what it is currently and leaving the range would decrease the chance of me dying randomly 20m away. Dunemarchers also grants faster sprint and overall mobility the chain lightning doesn't need to be doing this much damage in pvp it's more frustrating than when arc web from arc grenades on warlocks was getting team wipes.