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jxsh-wheelerにより編集済み: 7/12/2021 10:49:24 PM
88

Make Trials Better For ALL

Here's a couple ways you could make trials more accessible to the casuals (and a couple just to overall improve the mode) without necessarily making the mode (particularly flawless runs) any "easier": 1. Allow people to keep their tokens each week. If casuals can barely get any tokens anyway, why bother taking them away? And since the engram requires you to actually discover loot for it to be in the loot pool, what is the point anyway? 2. Bounties could be reworked to firstly make casuals actually play the game rather than jumping off the map and secondly to be far more rewarding. 3 (easy) bronze weekly bounties for token jackpots, 2 silver (slightly harder) bounties for the 3 win and 5 win rewards, and 1 gold (slightly harder) bounty which rewards a random weapon, a random armour piece and a token jackpot. Then have 3 or 4 farmable standard bounties. 3. This is the biggest addition; a new passage. Like ferocity and mercy this would be available right at the reset without needing to reach any wins. It would be called Passage of the Novice and would act as a practice/introduction passage for trials. It would have no access to the lighthouse at all (even with 0 losses) but it wouldn't ever need to be reset. You can lose unlimited amount of times without having to reset your card. This would help casuals stay in the playlist all week as even the worst of the worst would be able to reach 7 wins eventually. This would help casuals to be rewarded for their time in the playlist as they could work each week to reach a higher number of wins without having to worry about losses setting them back until they are ready and confident enough to attempt flawless runs on the other passages. And this system doesn't make the rest of the mode any easier, and doesn't take anything away from those able to complete flawless tickets. 4. I would change how the lighthouse chest works. I would make the adept weapon you receive random every time but I would also add a menu to the chest like the one in the Vault of Glass which allows you to use tokens to get a randomly rolled adept weapon which you have already discovered aswell as randomly rolled high stat armour pieces you have discovered. Right now tokens are useless to high skilled players able to complete lighthouse runs and the lighthouse does not feel rewarding as the pinnacle endgame pvp goal compared to the pve side. These changes would not COMPLETELY fix trials but they would definitely improve the experience for players at all skill levels. It would become more accessible and rewarding to lower skilled players and be more rewarding for higher skilled players too. Edit: Also add random loot at the end of matches so win or lose you still have a chance to get something. This would also help keep people in the playlist and reward those unable to win many games with something for their time spent.

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  • hSにより編集済み: 7/19/2021 12:03:15 PM
    1
    It's not all Trials fault some are core pvp problems that might not motivate players to try/play. Like now if you arent winning there is no point to bang your head agains the wall trying to get better when facing 3 peekers, lag (latency, killtrading) or cheaters or any cheesy tactics (like stasis assers dive, crystal overshield spammers etc.) or just teams that are lightyears ahead of you in skill level on your first card. Also, supers arent helping and that special ammo dont reset between rounds. First 3 rounds are ok gunplay then its just chaos reach after chaos reach every round or other annoying super. I like and hate Trials because it is challengin there is no easy mode and biggest reward is winning the match which I think it should be, weapons are bonus to show that victory. I like D2s gunplay but imo there are too many things that break this. Edit: Maybe some loot changes could be made to 3v3 modes so players would actually practice before jumping to Trials. 6v6 isn't good practice.

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  • Great list… But the problem is more deep rooted than this. Players are jumping because they hate being fodder for anyone. The game needs balanced while retaining the crit advantage. Like in d1. Raise body damage on non meta non hand cannon weapons. This gives the sense of hope when a player gets lucky instead of punished to the point of irritation when a player just turns and magically two taps the player that has been shooting them for almost a second. This should not be happening. Yes, it kind of rewards skill for said crit hitter… but said skill is getting a boost due to a casuals weapon of choice doing next to no damage when they had the upper hand. If you want casuals playing, you have to appeal to their connection to the game. Wow moments are created due to a lower skill gap damage system. Wow moments excite players. There are a number of players doing everything they can under the sun to have an advantage… these advantages are more about hitting the right shots with things like anti-flinch and anti-recoil on console and aim bots on pc. Since crits damage is beyond favored in this game… this is why the meta is so narrow and why so many players are not attracted to PvP. Casual players dip their toes in and do not have fun. This is the issue. Sure… making rewards more accessible would have a slight impact… but not for a longer period of time nor consistently. Make the gameplay more accessible and the casuals will play. We have abilities galore… this is not the answer. Weapon balance. This formula worked wonderfully in d1… so the proof is kind of in the pudding.. if you will. Making more loot viable also makes the pve grind have more meaning to more players. Population begins to grow again. A bigger population.. means a healthier pool in said areas of the game. The seasons are falling flat because the loot is next to meaningless in most activities due to this issue. Why be excited when what I get just goes to the vault with the hope that the weapon may be viable one day? This is mostly d2 right now. D2’s PvP is very punishing. Not because we all can not “get gud”… but because maybe a player does not want to shoot another hand cannon OR be at a disadvantage by playing anti-beyond narrow-metas? In d2.. you are mainly a better player with the meta.. or you HAVE to play better with off meta. I love reading these great ideas for fixes… But the true problem is the games damage split.. not the way to get rewards.

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  • I can get behind most of these changes.

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  • Trials needs to be 1000x more rewarding. Losing an Iron Banner match can get you a god roll 68 stat roll armour. You go Flawless you get a 58 stat roll armour piece with every slot at 10...

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  • Make Trials go away. It's cheater central.

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    2 通の返信
    • i disagree with 1&2 and the concept of giving catering to Casuals. Trials is not Casual Friendly which is okay, not everyone needs to do everything. Trials is meant to be Endgame PvP. if they make it more Casual Friendly it'll become TOTN again. IMHO.

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      • I’m all for passage of shitter

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      • People really hating on these changes coming from a guy that goes flawless every weekend with relative ease and can stomp most teams this would actually be great. Recently the stress of going flawless is not worth the rewards and with the changes to the lighthouse chest at least I would have a reason now. And many other people may consider it more rewarding to even the less skilled players.

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        7 通の返信
        • The simplest is just remove the losses locking the card. Locking out the lighthouse is fine and I'm sure even the worst of teams could grind out seven wins in a weekend. I feel the main thing keeping people from trying is consecutive losses can just keep you from making any progress.

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          9 通の返信
          • Instead of point 3, why no just put all those that have been flawless that week into their own playlist? This has been suggested thousands of times but, unsurprisingly, the trials elitists don’t want that. For all their talk about trials being for the best of the best etc, the reality is they rely on easy games against ‘casuals’ and don’t find it fun having to play against similarly stacked teams all the time.

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            6 通の返信
            • They will only take action when the pvp streamers get hurt or start to complain. We all seen how they covered up a cheater for years but just recently decided to get rid of him.

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              6 通の返信
              • Destiny pvp is a joke

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                4 通の返信
                • I might go back into Trials under these changes. I agree that the best hope for Trials is to get more people back into the game mode. But, I would add there has to be better matchmaking, too. The card-based isn't working.

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                  3 通の返信
                  • I just wish they would fix the matchmaking in trials and PvP as a whole. I’m constantly put up against people that have been flawless a number of times. Why not make it so anyone who has been flawless is matched with others who have been flawless based on the number of times they have been to the Light House. Good idea with the keeping of trials tokens. Why do they need to reset each week.

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                    5 通の返信
                    • I have never been to the lighthouse and do not want the content dumbed down because i cannot get there. Fine as is

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                      • Can we go back to the D1 system where you got loot drops at the end of every match? Like there was two sets of gear: the Good Gear (which you got at milestones I think?) and the Pity Gear (which you got at the end of each match). More loot drops will make the game mode feel rewarding, and people will be inclined to play it. It really [i]is [/i]that simple.

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                      • #3 is a really good idea. Having the chest work like Raid chests would be dope too. I'd add that they make it so you can go back to the lighthouse that week if you go flawless so you can keep on cashing in tokens

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                      • Trials definitely needs some love, it is dieing! I agree that once you’ve gone flawless on that character you go in a separate pool of players. Makes it fairer for the more average which make up for most of this game. So 1 fair card per character, then you’ll face people alike after. Stop people gate keeping, b cos I swear some people have nothing else to do except spend there whole weekend playing a trials… I some times match people with 8-9 flawless on my first card of the weekend and I think “ do you take a toilet break or sleep?” Jeez. I used to play a fair bit of trials I got the flawless seal I’ve got unbroken plus gilded twice, and even for me it is a depressing time I play more and more PVE each week then I ever have….. soon (very soon) there will be nothing left to do.

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                      • I will never enter PvP again until cheaters are dealt with and dedicated servers at established.

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                      • If they got rid of the flawless aspect to reach lighthouse, I feel like more people would be playing trials. If you were able to go to the lighthouse on a 7 win card and two losses there would be less people resetting passage. If a “flawless” was completed on a passage it should reward double perk weapon, just like challenge mode VOG. The pool of people playing trials is so low rn and having the more “casual” people added into that pool would be much more enjoyable…. Or you know how the elitest would say just get good…

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                        • Personally I think the entirety of Trials needs to be reworked. Take this as a reward structure for example: Remove the entire concept of chasing win streaks and replace it with a game card. Play ten games, then visit the lighthouse (yep, that means EVERYONE) and talk to Saint/whoever is standing there, who will stand in front of a giant door. Said giant door will open and will lead you to a chest, open it, then the next giant door behind it will open if you managed to get three wins on your card (in any game). Open that chest, then a Giant silver door will open if you have 5 wins. Open that chest, then walk up to the giant gold door which will open if you managed to get 7 wins on your card. Open THAT chest and you should receive [b]the adept weapon of the week[/b] (again, in any order, with card boosts). Now... if you managed to obtain 10 wins, [b]with card boosts[/b], you should be able to open the platinum door, which should give you a chest with a single ornament piece that is exclusively available for [b]THAT SEASON ONLY[/b], if we live in a perfect world, that ornament set could be permanent and we can have a new set every season, unfortunately we do not live in one, so lets move on. So, lets say that you want to flex the biggest gamer energy ever, and you want to show off the fact that you're the best at PVP. Lets say, there's a card that you can access (after getting 10 wins) and for the sake of it, lets call it: Card of the Determined. This is a card where you have no win boosts, no lose preventions, and the only card that can access the final room. If you managed to obtain 10 wins (aka no losing, complete full on streak), you get to access the big glowing door which should lead you down a hall of your triumphs and successes, hell maybe even dialogue as this is supposed to be the [b]TRUE PVP ENDGAME[/b] which should lead you to a giant chest that allows you to obtain a complete set of the true glowing ornament set from the previous 10 wins chest as well as a choice of your very own ornament to one of the trial weapons (which should look quite noticeable and fantastic mind you) that you have. [i]Without going into much more detail, THIS is what a pvp endgame reward structure should look like. One that can reward both casuals, above average and Trial Professionals/ streamers alike. There might need to be a few more cards like:[/i] [i]Card of Perseverance[/i]: after completing a card, a win will be slotted for your next run for this week only. Effect will stack so long as you keep using this card(side note: you must have at least won a single game for this to be in effect). Wins reset after getting to 10 wins. (another side note: if someone seriously sucks at the game, this is going to take at least 55 games total, hence the title: perseverance. It gives people incentive to keep going so if they suck but want to get to that 10 wins, at least they have the possibility to do so. But if they want the entire set...well...for one character that's 275 games...I wish them luck. Oh and of course, cliff jumpers should be punished and have their card reset instantly if people report/if the system picks up on it.) [i]Card of the Risk Taker/Runner[/i]: Double points on your card, both wins and losses. It makes games go faster, sure, but the catch is you only have 3 attempts per day (hell maybe even 1 attempt). This is good for those who don't have much time to play and can at least try and get something out of it. These are just pure examples on how to improve the card system to make it more meaningful then the current ones we have, not to mention it's kind of hard to use the other cards when you need to hit a certain milestone for them, in other words, get rid of it and allow people to have choice. Last but not least, in order for this to all function: remove win matchmaking. This is probably one of the biggest reasons why no one enjoys trials. As much as Bungie wants to make their own "tournament arc" matchmaking, this just leads to gatekeeping and stops people from progressing altogether, hence this is probably why people cave to recovs or cheating. I'll stop for now since I was going to make a lengthy post on what a Trials rework [i]should[/i] look like, but if there's anything I've got to say about the current state of Trials...well... https://www.youtube.com/watch?v=lhckuhUxcgA [b]TLDR: welp...here we go[/b] [i]git gud[/i] no. [i]you just want free handouts[/i] yep, you got me red handed. Me asking for available loot....in a looter shooter. [i]Trials isn't for everyone[/i] Yet Bungie makes challenges to participate in it, even claimed themselves that they are trying to find incentives for casuals AND it advertises it to everyone when you log in every time it's available. [i]Adept weapons are only for the best players[/i] And yet GMs like "Arms Dealer" exists where you can farm it until you get the best roll possible...if it drops that is... how does pvp adept weapons make the exception here? Ironically, pvp should have the easier choice of the two, not the other way round. [i]Just make sbmm[/i] Ok, real answer, I don't think the population for a pvp endgame can support that. The ONLY way I see this actually functioning is if Bungie wipes the whole pvp gamemode entirely, rework and completely flesh it out, then advertise it for the next month, assuming it's incentivising enough for people to actually play. The alternative is sitting in 15 minute long ques waiting for a proper matchup, only to realise you basically matched up against the same guys who stomped you in your previous game. I don't want to be the doomsayer here but...I don't think that's going to cut it. [b]The actual TLDR:[/b] Trials being called "the PvP endgame" is a complete joke with the current state that it's in, I don't just mean the gamemode alone, but the current situation of the game itself. No dedicated servers, no modifications to the gamemode itself to keep things interesting and fresh, regardless if it's gimmicky or not, weapon and class metas dictating everything is not an enjoyable experience. But the biggest culprit is probably the win based matchmaking that gates people off after 3 wins...or even 1 for that matter. Even after saying all that though, having Flawless vs Flawless matchmaking won't work because they could just jump on another character, let alone an account entirely just to mess with people considering this game is f2p and that you can reset your card at any time. Hell, even if all that ACTUALLY happened, there's still zero incentive for me to play. Sure maybe I'll get a gun or two, maybe decent but not god rolls, but actually playing the gamemode itself? No thanks.

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                        • Just add matchmaking, let the randoms lower the skill gap and they will be content with just working on bounties. It would appear lfg is the biggest problem, people either can't be bothered with finding a team or know they will be kicked as soon as they do not perform appropriately.

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                          • Doesn’t matter what bungie does, the fact is the game is infested with cheaters due to the free to play. trials will always suck because of the win streak requirements too.

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                            • -blam!- the casuals! Not everything on the game needs to be accessible to all players! Ffs, you babies want a participation trophy for everything and ruin the game for people that want to be properly rewarded for a hard challenge. Go play fortnite if you want everyone to win.

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                              • I would like that, but sadly pvp for me in this game, I don’t enjoy it as much as I used to, shotguns or anything that turn health to 0 in a heart beat. Im a casual and I enjoy the way I play pvp but when I look at trials, I get scared I am a panic mess I get in a sticky situation and my aim goes wild sometimes it pays off sometimes it doesn’t, end of the day, it’s too fast for me to get my head around, so me in that oh my aim is gone I would still try it, even if I know I would lose, but I don’t like being thrown aside like I was not even there. So I’m okay with what ever happens to trials, if it works out well that is

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                              • Not on topic [spoiler]Waiting for the "I don't watch or see anything related to destiny" reply from AK trying to pretend dmg reply on another thread wasn't the worthless reply it actually was, calling it now[/spoiler]

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