That glacial grenade then shatter dive is absolutely cheese.
Such a quick execution for an insta kill. No major set up or risk required compared to hand held super nova or shoulder charge.
Like it shouldn't even be getting compared in the same league as these considering how simple it is,quick to execute and low risk but here we are.
No surprises to the rest of us though right, why?
Because Hunter that's why. Smh
English
#destiny2
-
7 通の返信The Rat Kingにより編集済み: 7/10/2021 6:44:43 PM
-
14 通の返信Everytime I check the forums this guy has made another post complaining about something else.
-
13 通の返信G0lden Hunt3rにより編集済み: 7/11/2021 5:38:39 PMImagine hunters having a worse version off HHSN and shoulder charge... And still complaining about it. Proof of person biased against hunters confirmed.
-
2 通の返信
-
1 返信Hazukiにより編集済み: 7/10/2021 8:57:39 PMThe Weighted Knife on Way of the Sharpshooter is justified in my opinion because it can be tricky to nail that precision kill when under pressure against sweaty opponents. The Shatterdive combo is just nuts.
-
3 通の返信Crazy thing is, I believe it has been nerfed 2 or 3 times. How did the sandbox team think it was appropriately balanced a release?
-
I'm fine with the combo existing, but there needs to be a hidden cooldown between animations. As it is now, you can throw a grenade in a normal jump and enter Shatterdive before the crystals have time to form, so they shatter almost instantly and allow for no time to react. The comparable abilities that are referenced in its defence are Handheld Supernova and Shoulder Charges. For Shoulder Charges, they have to be sprinting at you and can't fight back otherwise - though the grace period after ending sprint is very annoying. For Handheld Supernova, you can hear it charging i.e. don't rush in if you hear it, and it deals self damage. It also requires you to play on what is by far the worst subclass path in the game. The only tell for the Shatterdive combo is jumping, and if you don't challenge any Hunter who jumps then you'll probably never get a kill.
-
7 通の返信Maybe icarus grip needs to go people seem to complain about ilbeing killed from air a lot
-
6 通の返信Way more complicated to pull off then a contreverse hold hhsn from a warlock or an ashenwake titan fusion grenade, don't push a stasis hunter running it lol
-
7 通の返信Literally a pocket Nova Bomb that still cheeses on supers, but nobody wants to admit it because the majority of this game are Hunter players
-
2 通の返信Double07により編集済み: 7/12/2021 4:48:29 PMI am a hunter and I disagree. At least it’s not a super ability that can literally stop and kill anything including roaming supers.
-
5 通の返信BraddyBoにより編集済み: 7/11/2021 10:42:05 AMThe glacial grenade enhancement on the aspect will probably get nerfed day 1 of next season. Maybe sooner but probably not, ill continue using cheesing until then lol.
-
TechnoKing77により編集済み: 7/11/2021 2:11:58 AMOk than let's fix titan shoulder strike, warlock pocket Nova Bomb and warlock tracking solar melee. Yes we have a easy-to-use combo. But it requires a grenade and shatter dive. Adapt to players playstyle u see that combo don't go running and gunning around every corner.
-
1 返信They only have 1 though... Shatterdive is absolute garbage now, barely anyone runs it with the grenade and dodge aspects existing. Honestly, I'd argue that a titan slide is better at shattering stasis nowadays since its not only passive but can shatter them much easier.
-
3 通の返信Hunter Jump and Dodge is easy cheesy mode. D1 Hunter were ok, D2 Hunters are a plague in PvP.
-
7 通の返信Every class can get a kill with glacier nade. Also. Titans have more than 8 instakills. Warlocks have 3. Hunters have 1...being wighted throwing knife....glacier +shatterdive is like a 7 hit kill and takes 3 abilities.
-
8 通の返信
-
10 通の返信And so titan arc charge with insurmountable skullfort isnt cheese, yeah keep trying bro