Hi All
I just wanted to suggest the reinstatement of Positive player reviews from D1 and to have both Positive and Negative reports affect your matchmaking probability with other players
This isn’t purely negative, although I have encountered some people I’d never like to meet again
This is actually sad due to not being able to “prefer” certain players
I only pvp/gambit for seasonal challenges and weapon masteries etc - But I will spend like 6 hours straight in strike playlist and over the years I’ve seen a decent number of repeating names and some players I see a lot that I’d like to prefer and get paired with more often
But even with the way reports work now - disliking/ reporting a cheater can still pair them with you in literally the next match - It shouldn’t do that
Also about “just add them as friends” I’m sure these people dont want to clog up their 200 slots with some randomer strike runner whose name they don’t know as much as I only have a few people I know added - that I know a lot of them IRL
UPDATE:
I feel based on comments a visual example is warranted - So we have 2 players
Player 1 —— Player 2
Prefer —— Prefer = 100% chance to pair
Prefer —— Normal/ No vote = 75% chance to pair
Normal —— Normal = 50% chance to pair
Normal/ Prefer —— Avoid = 0% chance to pair (unless it can’t be avoided)
Avoid —— Avoid = -100% chance to pair (it’s not happening you’ll seriously have to wait for more people to join activity queue)
There’s over a million active players, if you have been avoided by even 10,000 of them you’re still probably not going to even realise cause you are still going to be seeing 990,000 other people daily
If you’re not getting paired at all, or have been avoided by every single player in the game, then there’s something seriously wrong with your conduct and that’s totally on you
Heck let’s go even further shall we - You can only leave a prefer/ avoid whilst you are actually in the match with the target/ let’s say within an hour - You can’t just search a player name and avoid them unless you’ve actually physically been in a match with them - so you can’t get your clan members/ friends to mass avoid someone
Why don’t we also split it so it’s a rating for each game mode - That way you could Avoid someone in crucible, but prefer them in strikes, or prefer them in gambit, but have no decision on them in raids
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3 通の返信Great idea but the report system doesn't work and never has done, its purely a placebo button. There's a routine cheater I run into during casualplay, they even livestream their hacks on Facebook. Me and my squad have been spam reporting them for months and still no ban for the cheater, not to mention other people will be reporting reporting them too. In Bungies eyes - "a cheating customer is still a paying customer".
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Imho the report function has no other purpose than limiting the number of salty DMs. Limiting salty messages reduces the number of sanctions put by gaming network providers, hence reduces gaming bans, thus increases time played on the game. It’s a win win win for Bungie, and I highly doubt that anyone at Bungie is studying or paying attention to these stats. It is at best an indicator on a monthly internal report sheet. Anyway, I support positivity and believe that it only brings more of it, however friending seems to be the only viable option.
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10 通の返信Just give us solo strikes. Problem solved. Strikes are bad enough without having blueberries to babysit.
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5 通の返信Or just have all the decent people with good rep in one pool, and those with bad rep go into another, let the hackers and toxic people fight it out between them You lose rep by being reported and making toxic comments
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1 返信Double07により編集済み: 7/9/2021 5:12:23 PM
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1 返信Puma Kaneにより編集済み: 7/9/2021 6:59:45 PMMaybe they should do this for strikes. lol There's three strikes I hate, let me weed THEM out.
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5 通の返信You really should make friend requests when you see guardians like you. I’ve made friends that way, in D1 it was the norm. If they don’t accept, too bad, next call.
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4 通の返信Way too exploitable, would get very annoying fast and to have your ELO based on such a system will be a -blam!-fest
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23 通の返信
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11 通の返信I'm gonna friendly report the shit out of people I'm better than in PvP. For friendly purposes... Not exploitable at all
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1 返信At first glance, great, building from D1's positive reporting. But, what keeps people from abusing it? People following others just to troll?
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9 通の返信people use to block others back on 360 so they wouldn’t match them. this would definitely happen in D2 for sure.
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2 通の返信I'd rather just have a register of cheats and ass holes so I could quit out if I got matched with them. However, these scum who ruin genuine players enjoyment are protected from name and shame for some unexplainable reason, and good natured people have to put up with it.
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11 通の返信Which one is it? You want to give each other hugs after a match? Or you want to give positive reviews to the players you constantly and easily kill so you play with them over and over?
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5 通の返信Ha! Look around these forums. You think these guys would act in good faith with a reporting system? The salty would have an absolute field day with such a feature.
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1 返信This would blow up in their face so bad. I kinda hope they do so we can see the massive fallout that would happen.
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12 通の返信So you want manipulatable SBMM then? Damn....I thought it couldn't get any worse.
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5 通の返信That's one very good idea. UBER has being doing it for ages! And it works. Destiny is all about co-op, but some people just don't know how to play as a team. Actually, that's why I strongly support the idea of solo Strikes.
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3 通の返信TheShadowにより編集済み: 7/8/2021 10:27:54 PMIf I remember correctly they did add something like this in Halo Reach. So you had that option to avoid players or give that positive review that listed if players preferred to be around you or avoid you among other things. Edit: Reading below, this can be a good thing but it could also backfire when it comes to Destiny PvP especially trials.
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