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Destiny 2

Destiny 2 について話し合おう
Rex Mastersにより編集済み: 7/9/2021 4:26:42 PM
27

Allow Positive player reports and make them affect matchmaking

Hi All I just wanted to suggest the reinstatement of Positive player reviews from D1 and to have both Positive and Negative reports affect your matchmaking probability with other players This isn’t purely negative, although I have encountered some people I’d never like to meet again This is actually sad due to not being able to “prefer” certain players I only pvp/gambit for seasonal challenges and weapon masteries etc - But I will spend like 6 hours straight in strike playlist and over the years I’ve seen a decent number of repeating names and some players I see a lot that I’d like to prefer and get paired with more often But even with the way reports work now - disliking/ reporting a cheater can still pair them with you in literally the next match - It shouldn’t do that Also about “just add them as friends” I’m sure these people dont want to clog up their 200 slots with some randomer strike runner whose name they don’t know as much as I only have a few people I know added - that I know a lot of them IRL UPDATE: I feel based on comments a visual example is warranted - So we have 2 players Player 1 —— Player 2 Prefer —— Prefer = 100% chance to pair Prefer —— Normal/ No vote = 75% chance to pair Normal —— Normal = 50% chance to pair Normal/ Prefer —— Avoid = 0% chance to pair (unless it can’t be avoided) Avoid —— Avoid = -100% chance to pair (it’s not happening you’ll seriously have to wait for more people to join activity queue) There’s over a million active players, if you have been avoided by even 10,000 of them you’re still probably not going to even realise cause you are still going to be seeing 990,000 other people daily If you’re not getting paired at all, or have been avoided by every single player in the game, then there’s something seriously wrong with your conduct and that’s totally on you Heck let’s go even further shall we - You can only leave a prefer/ avoid whilst you are actually in the match with the target/ let’s say within an hour - You can’t just search a player name and avoid them unless you’ve actually physically been in a match with them - so you can’t get your clan members/ friends to mass avoid someone Why don’t we also split it so it’s a rating for each game mode - That way you could Avoid someone in crucible, but prefer them in strikes, or prefer them in gambit, but have no decision on them in raids

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