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Destiny 2

Destiny 2 について話し合おう
6/20/2021 10:44:46 PM
16

Lore's Gotten Pretty Good. It's A Shame Our Guardian Isn't Involved In It

This is an issue I've had with Destiny's storytelling from game 1, to be honest. The Lore Tabs are so well written. They're evocative, gripping, heartwrenching, even hilarious at times. So much so that, time and time again, I find myself wondering why these wonderful stories aren't the story our Guardian is playing through. There's conflict within the city. Attempts at forging an alliance, or at least an understanding with the Fallen are working well in some cases, leading to violence in others. We uncover it in our missions. We read it in the tabs. We listen to it as your genuinely wonderful voice cast acts their heart out, either individually or through some pretty snappy dialogue. This is all wonderful storytelling, that makes the grind of this game's activities feel even more onerous. We, the player, are observers to the real meat of this game's story telling. We are not part of it. Our silent Guardian watches this all happen. Maybe Ghost gets to quip a little bit. But we just listen, without any way to weigh in or intervene. Then we run off to grind the same strikes/battlegrounds/activity of the season that we just did to get to this part in the quest. Or, if you're me, get killed so many times by the second shifting door in the Moon's Expunge mission that you actively start to question your own intelligence I genuinely do love the universe that Bungie has created for this game, but it can be tough to reconcile the genuinely intriguing stories in the Lore, with the vapid, repetitive, drudgery of gameplay. I would love to walk through the City and actually see clashes between humanity and the Fallen. I'd get one hell of a kick out of being able to stand against Lakshimi, or with her, rather than just be passive. Hell, I'd love for there to be more of the City to explore in general. Even in more overtly story-driven campaigns, like the Red War, the damage and threat to the city are always kneecapped by the fact that I'm not all that attached to it. I'd never walked through any of the streets that got destroyed by the Cabal. I didn't have any fond memories of landmarks, buildings, or lanes. It was still fun, but it didn't have the high-stakes impact that I'm sure the writers wanted it to. All we can really do in this game is alternatively kill and listen, and it often makes me feel like I don't have a lot of agency in this story. Sometimes that's alright, and I'm more than happy to enjoy some brainless entertainment. But there's just so much to enjoy in the reading right now that I wish there was more of it in the game. I want to feel more involved in how the narrative goes. Right now it feels like it's just something that's happening to my character, rather than something my character is making happen.

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