Did anyone else appreciate the dual wield option that Halo 2 had?
If so, would it have improved the other games if they had this feature?
English
#Offtopic
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2 通の返信
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It was fine until you had to fight the flood and realised you couldn’t throw grenades or even switch to your shotgun without dropping the second weapon. Then it sucked [i][b]Really[/b][/i] hard. I have to admit though, Chief dual-wielding on the box art is one of the coolest things.
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It was fun, it wasn't great per se, but it was definitely fun. I think it didn't do well as well in Halo 3 because movement speed was lowered between Halo 2 and Halo 3, and it started losing its niche. I do miss my dual needlers.
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2 通の返信
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Rarely felt necessary to me. One of the many ideas that the team was throwing around during Halo 2 development that just managed to stick. Borks accuracy, melee, grenade and swap speeds. It can add a layer of strategy by allowing you to carry a third weapon around, and some combos rip at close range. I have memories of "John Woo" customs with only magnums.
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5 通の返信