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6/15/2021 10:58:31 PM
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120s have become a plague

As we all know...since Beyond Light's launch 120 HC have run PvP....now unlike everyone else on YouTube as well as Twitter...I'm not asking for a straight out nerf....much like a good majority of the Destiny community...I'm tired of needless nerfs...(excluding Stasis for obvious reasons)...All I'm asking for is bring all other archetypes up to par...there's so many weapons that are so fun to run...but cant compete with the range and damage 120s have...I'm a firm believer that there is no such thing as a perfect balance for pvp...but this 120 meta is by far the most infuriating meta next to the 600 rpm auto rifle meta...please bungie let us have the weapons we want to have and enjoy be relevant in Pvp.

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  • Shotsguns have been the plauge, have we gotten so numb to them that we forgot?

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    5 通の返信
    • Regardless of rpm[spoiler]handcannons have always been a plague[/spoiler]

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    • Kenshiro_Grにより編集済み: 6/18/2021 7:39:57 PM
      I'm still using gnawing hunger and constantly outgun 120's . Their TTK when they look at your is worse than AR's and you can flinch them They are not overpowered. They require a lot precision and are not forgiving their recoil is also far less forgiving than 140.. If it's that simple just pickup a 120 and start insta killing people but you will see they are not easy to use The best hand cannon users are also the best players . It's not a gun issue. Only thing I don't like it's their range. I feel they have no fall off for ranges that should be pulse or scout. Otherwise they are fine Try duelling with a chroma rush or a gnawing hunger that are well rolled you will be surprised. My GH with zen moment rampage is not coming off for Crucible. Also the new void pulse is good

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    • U prefer 140s? OK.

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    • They have a 1 second ttk…

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      11 通の返信
      • Auto meta was the best imo

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        33 通の返信
        • Yea but look at the big picture handcannon are way less forgiving then other weapons and players always going to go to the weapon that have shorter TTK "shotguns" show how the shotgun & handcannon meta will never change without it effecting PVE that why players want bungie to have PVP sandbox it's not nerfs it need the PVP sandbox system overall need a rework it hast not changed at all since the game was released Nerfing 120 won't solve the problem 180 or 140 will fill the spot

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        • All handcannons should be range capped to max 25m ... good midrange choices on the maps we have in rotation

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          36 通の返信
          • Not just 120s. All handspammers. Period. Nerf them all.

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          • make them 110's again. there is no reason to use another class of HC.

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            10 通の返信
            • But why not just use a hand cannon and have fun? They're very fun to play with.

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              8 通の返信
              • Sageにより編集済み: 6/16/2021 5:51:57 PM
                Disclaimer- i liked what OP wrote, not some responses lately, this isn't directed at OP, but responders here and whiney posts. Wow- you guys never learn when it comes to Usage Data (Bungie has) + Any form of Community Outcry = [b][u]Big Fat Nerf[/u][/b] Bungie has the usage data already Anything that is used the most will be put down into dust. Any form of outcry- even asking for small tweaks? It will result in nerf to the ground in both modes- then some random nerf to something else. I wouldn't mind a meta shift. But if I see a "nerf hc pls" turn into "wow you guys overdid it, Jesus why you nerf bungo?' Posts? If I see that like I did with nova warp, oem, stasis, autos and more?. Then the problem is now the community and not bungie. Im in multiple other gaming community forums- this is the only one that asks for the game to cater to them only and not the majority. This is the only forum that legit goes back on what they ask for. The proof is in forum history- I am not going to link every post here. Just read threads from the past year and a half. It is effin crazy. We as a community need to stop complaining, yes 120s are in a big spot rn. Bungie has the effin data for it. Just like Bungie is going to justify the nerf to TTD warlocks due to win % so will 120s see their day. After that another gun archetype will rise and start dominating. Posts will come through saying [b][u]120s kept so and so gun in check, now pvp is even more unbalanced[/u][/b] And so on. 120s are crazy, but I've seen other archetypes do better but they just aren't used because people tend to gravitate towards what they see others effin using. The gun play and sandbox is nice rn- [b][u]play your range instead, don't give me the I cAnT ClOooSsEeee GaaAaaP cause 120[/u][/b], ive seen numerous people do it and they play [b][u]at their guns effective range[/u][/b]. Let bungie do the nerfs when they want, cause when community pitches in- for some odd ass reason- they nerf the damn thing way too hard and [b][u]you guys will complain.[/u][/b] I've seen it happen here way too much. Instead of dying a few times in pvp and coming here- can you [b][u]effin get gud?[/u][/b]

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                3 通の返信
                • It appears you guys need a lesson in history of the metas in the past few years. Those of you who think 120 meta is the worst thing in the world, you have absolutely no idea what an oppressive meta is. Let's go back one year, these 600 auto rifle meta. You know, the meta that was so oppressive because 600 autos could shoot across the map in outgunned literally every other gun with its ridiculously fast TTK? Compare that to the 120 meta, where the only way for you to get that TTK is with a damage boost, which you could argue that is a peripheral that needs adjusting, not the gun itself. Let's go back even further. 150 meta. Spare rations. The hand cannon to wear, arguably you had to be a little closer, but you had a hand cannon that had a hundred aim assist and rapid hit. You didn't miss. There was no way you could miss. Comparison to 120s? I would widely argue that those were easier to shoot. 120s have better forgiveness, but against a 150? Nah. Now let's go back even further. The mountaintop era. Jesus. Christ. As much fun as that weapon was, that weapon absolutely broke PVP. It was literally a rocket launcher with special ammo. You did not miss. Comparison 120? Not even close. Now let's go back even further. To the time where special weapons just were reintroduced back to the game. I am talking about the time where it was a dark day for anybody that was not good in PVP. A time where two weapons ruled, absolutely ruled all of PVP and if you did not have one of these two... You were meat. I know. I have 8,000 kills on my Luna's Howl. About 3,000 on my not forgotten. There was no hope during this era for any other weapon. You were dead before you could think. If you weren't killed in 0.67 seconds, you were killed in 0.4 because magnificent howl sometimes kicked in to allow these to God weapons to two tap. So before you sit here and say that 120s are the worst meta in existence, sit down and actually think about where we have been in the past,. In actuality, while 120s are very strong, they are not strong because they have a faster TTK. They are stronger because of its peripherals and it's versatility. That's why they're so strong. The peripherals are tuned, 120s become less strong. Bigger maps, less damage boost, like removing high energy fire from PVP. The weapon itself? Compared to the other weapons, this is probably the most balanced state PVP has ever been in in terms of its weapons. Of course barring shotguns. But we're not going to go into those.

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                  43 通の返信
                  • The only thing I don't understand with Bungie's changes to hand cannons was the change in rounds per minute. They took 150's and combined them with 140's which in my opinion makes sense. There was no reason for them to have a 150 and a 140 rpm hand cannon. They should have left 110's the way they were. Why they changed them to 120's make absolutely no sense. 140's and 150's was weird enough but now we have 120's and 140's. What I would like to know is who gave to go ahead on these changes. I feel that it would have been better to leave them as 110's. What looks better may I ask.... (1) 110, 140, 150, 180 or (2) 120, 140, 180 or (3) 110, 140, 180 I choose 3 We all have our opinions but I think 120's being dropped back down to 110's would be better. Not only that I watched Luckyy10P on youtube some time ago aim at someone's knee cap and get a precision shot. Hit box needs to be addressed if it hasn't already. The difference would be noticeable but not detrimental if it was dropped to 110 again. Hard hitting hand cannons just simply don't feel the same being 120's now. Message to Bungie: Where's my reissued Duke MK.44 Take Care Guardians

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                  • [quote]but this 120 meta is by far the most infuriating meta next to the 600 rpm auto rifle meta...please bungie let us have the weapons we want to have and enjoy be relevant in Pvp.[/quote] IOW, you just hate metas. Because if you think that 120s are the most infuriating meta that this game----or any other game---has ever had, you have led a rather sheltered gaming life. The worst meta that this franchise ever saw was the final meta in Destiny 1. It was so bad that people quit Crucible in droves. I call it the "sidearm-fusion grenade meta." Bungie created it when they took away special ammo from a players on spawn in order to prepare us for dual primaries in Destiny 2. You didnt' spawn with any special...and you lost whatever special you had when you died. So people spent large amounts of time with no special ammo in PvP. This had three really nasty side-effects on play. 1. Play began to center around getting access to special ammo. Trials matches literally wouldn't start until special ammo spawned in. People would just camp in their spawns and wait rather than play without it. 2. Sidearms were special ammo weapons back then, but were exempt from the new rules. So people would either equip sidearms at spawn and then swap to a shotgun or sniper to transfer the ammo.....use sidearms.....or use weapons like Ice Breaker or No Land Beyond (primary ammo sniper) to get around the restrictions. (No Land Beyond, sidearm was a very popular Trials loadout). 3. Then there was were fusion grenades..... The removal of special ammo left a huge gap in the game play that players were left without any effective short-range defense. So (because fusion grenades were a OHK back then) people figured out that it was an efficient way to play to simply RUN at people.....hit them with a fusion grenade....and then just RUN AWAY. If you had shotgun ammo....it was a kill trade. If you didn't have special ammo....it was a guarenteed win. Because nothing in the arsenal could kill fast enough for you to put down the person who did this before the grenade went off and killed you. The result was this TILT-INDUCING, no-risk/high-reward play style, where people made absolutely NO effort to engage in any sort of combat. An even more crazy-making version of this play style emerged where you'd get people crouching in corners...so they'd disappear off your radar. Then they'd just tag you with a fusion grenade as you went by. Again, NO possible counter if you didn't have a shotgun and ammo for it. Which is why I am CRINGING at the thought of letting Bungie mess around with the special ammo economy again. Because the current meta is Heaven-On-Earth compared to how bad this game has been in the past.

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                    16 通の返信
                    • I think there is a few options: 1) Reduce the damage so two-taps are harder to achieve and single shot damage isn’t as significant 2) Further reduce range and aim assist/come angle 3) Keep all stats the same but make them 110rpm I think all these could work.

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                    • I feel like 120s need even a tiny bit of a range nerf and 140s need a tiny range buff as well as an incredibly tiny bit of added bodyshot damage

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                    • It's because not one person at bungie has ever been to a range, let alone ever fired a weapon or used logic. The HC hard on is sad

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                    • Mountaintop recluse was easily worse than this meta

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                      6 通の返信
                      • It's not 120s, it's not stasis, It's the piss poor map design for the maps we do have. And Lack of maps. It's been over 600 days since we got a single new crucible map. So I dont want to hear it takes time to make stuff though. They have had plenty of time to make 2 or 3 new or rehashed d1 maps. At this point give all the vaulted maps back just so we have some variety from astral (exodus) blue and felnomly (anomaly)

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                      • Just forwarding this out here from another guy in a different thread because he was so insisting on it. ”120’s HC and shotguns are not the PvP problem, hunters are not the problem, titans are not the problem, Chaos reach is ruining pvp and he’s gonna bag everyone that uses chaos reach because they are unskilled. Not my words, his.

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                      • In solo battles they aren't bad to deal with. Problem is, most crucible situations are not solo and they can pick you off cleanly from beyond pulse rifle range, if you are just slightly hurt. I've used them and the hitbox is MASSIVE. They should not be out-ranging pulses though by any means.

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                      • Hand cannons have been a plague in general.

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                      • We've been in a shotgun meta going on three years now and we're arguing about primaries being too strong.

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                        3 通の返信
                        • AnnoyinCrick3tにより編集済み: 6/17/2021 11:58:20 AM
                          I don’t mind the 120’s so much, I think a slight range nerf would put them in the right place. Now shotguns on the other hand they need a nerf, specifically the amount of ammo obtained from scavenger mods And mountaintop meta was by far the worst meta Destiny every had.

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                        • Dead mans tale copping a nerf if it makes you feel better

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