I don't know the best solution for this, but come on. This system could be so much better, so much more streamlined.
Loadout saving, mod generalization (instead of 3 pages of mods, condense it all to special, heavy, and primary mods, maybe different categories on archetypes).
Anything would be better.
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#destiny2
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6 通の返信
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3 通の返信Or introduce Modweave strands, where we need to kill 401 of whatever for one strand in order to unlock a modelled module that we have to mod with mods we can weave at the modular moderator V.2.1.4.
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3 通の返信The solution is simplification, combined with Bungie not trying to fix what isn't broken. If you're doing an activity that requires overload, you should be able to have an overload mod on, and select whether it is overload (primary) or overload (special). Limiting choice to your seasonal forced meta is obnoxious. If you want loaders, or finders, or scavengers...well, Bungie already had that. Special ammo finder - period. Heavy ammo finder - period. Granted...maybe it's less beneficial than running double GL finders for a primary and heavy slot GL, but...none of it would be an issue if they weren't overly stingy with ammo in the first place. Beyond that, having presets would be great - a pve build, a pvp build, a build for endgame content...would be great to have the game respect our loadouts, and the need for flexibility, a little more and not take 5 minutes to swap everything out.
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1 返信Easy Solution: Weapon mods just activate on the artefact. Armour can be left well alone for building builds then! No need to switch out armour mods if you want to go to pistol and smg instead of scout and auto.
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3 通の返信I honestly think Bungie does this on purpose. For the same reasons they bombard players with junk loot. All that time dismantling items, changing mods, etc. It's all busy work that keeps us engaged with the game. I think that's how they look at it. It's idiotic nonsense, but that's how they look at it. If this is true, I would love to ask Bungie a question. What does this say about your game if constant mindless dull busy work is what it takes to keep us engaged?
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i so damn tired of getting damn blues all the damn time i spend more time deleting blues then i do anything on this game it seems like bungie needs to come up with a way when ur a at max light power blues should just auto turn into gunsmith mats its not hard for those idiots at bungie to do they did it in D1
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8 通の返信The solution is to make master working more accessible. Specifically, the prisms are the problem. They should drop more frequently to encourage people to spend materials to upgrade their gear. That would encourage people to build more complete sets. This, in addition to a loadout system would be a lot better than what is in game now.
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3 通の返信Imagine switching mods for guns. I wish I could. But half the mods destroy my stat settings because of their high costs... Why can gun mods like for sniper not be 3-4 energy instead of 5? I barely play sniper because of this. Or grenade launchers.
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3 通の返信The only problem with this comment ... I can only +1 it once. You wouldn't think it would be hard to condense it to a Single Special Ammo Finder and a Single Heavy Ammo Finder and associated Scavenger Perks. I literally only ever blow glimmer on swapping mods around and buy bounties its really dumb!
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The thing I'm getting really frustrated with is the unstoppable mods this season. 7 energy for GL or use a sidearm or void melee. It makes things so confined in making a fun end game build. I hate that. Plus if I'm trying to solo something or work as a team I have to move things around. If I change weapons again move things around. If I'm in PVP. Again move things around. I spend more time tweaking and adjusting it feels like than playing. For a game that wants me to play the way I want it sure as hell doesn't feel like it.
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3 通の返信Sadly we asked for Customization and boy did they ever give it to us. However having to Change 2 or 3 pieces of armor mods because now I'm having the worst time finding Heavy Machine Gun ammo when I used to run sword. Whats wrong with saying give me heavy ammo? lol So now I just run Heavy Machine gun and Sword so if I switch back and forth I'm still getting it.
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That’s why I liked the year 2 version of armour, I had a set for each raid, then I had my general use stuff, switching took a few seconds, now it’s just annoying but I do appreciate the flexibility I guess. Bungie can’t win with this one
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145 通の返信Le_Reinforcementsにより編集済み: 6/6/2021 6:01:16 PMWould I be a jerk for mentioning that Warframe lets you save Loadouts? You know, a [i]free game.[/i] [b][i]An actually free game.[/i][/b]
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5 通の返信Bungie doesn’t do QOL. They just don’t listen or ask questions here. Bungie does COL (click over load) / or TOL (travel overload) In addition to the mod clickfest. Transmog/appearance system - can’t save load outs Mod system - can’t safe load outs Blue engrams - can’t toggle auto dismantle on Planetary materials - 5 per click / click speed limited / have to fly to tangled shore and sparrow to spider Glimmer - per above 10k/click LFG - can’t use app to make team on PS have to use PS system to connect / join Postmaster management - HAVE to fly to HELM for umbrals / HAVE to fly to tower for engrams (DON’T have to fly to tower for eververse though and it’s engrams)