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Destiny 2

Destiny 2 について話し合おう
Evilman520により編集済み: 5/18/2021 12:33:45 PM
2

Some Light Subclass Changes I Would Like To See

This mostly came about due to the presence of Stasis, and the difficulty Bungie has with balancing a subclass that is built around a system that the playerbase simply does not like. Well, if we can't just get rid of it, why not make counters for it? This might promote a healthier gameplay overall, and promote usage of Light Subclasses anyway, so why not? [b]All Solar Sublasses[/b]: Slower freeze buildup time. Significantly faster breakout time from freeze. Immune to Freeze when Super is fully charged, or Super is active. [b]All Arc Subclasses[/b]: Resistant to slow effects. Move faster when Super is fully charged. [b]All Void Subclasses[/b]: resistant to all debuffs (debuff timers are shortened) immune to knockback and draw-in effects. Damage-over-time and environmental hazard effects reduced. When Super is fully charged, kills restore a small portion of HP (does not start health regen) [b]Shadowshot[/b]: Remove the red Aura that illuminates the location of an anchor. This allows for players to strategically pre-place tethers at ambush sites. [b]Well of Radiance and Ward of Dawn[/b]: immunity to slow and freeze effects while inside of Well and Ward [b]Thundercrash[/b]: Immune to Freeze What are your thoughts? Does anybody else have any other potential ideas?

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