Next time you think it's okay that Hunters have access to 4 sources of Slow (melee, duskfield, dodge, and Squall), with multiple ways to regen those things rapidly so they constantly have at least 1 active, remember that Slow deals 8 debuffs.
Slow does all of the following:
1- reduces movement speed to a crawl
2- suppresses movement abilities (all jumps)
3- reduces ability regen
4- reduces ADS speed
5- reduces reload speed
6- reduces accuracy
7- increases weapon recoil
8- reduces general handling
All of these things, from ONE stack of slow. And their effect gets stronger the more stacks of slow are applied.
So next time you think Hunters being able to Slow in 4 different ways, and regenerate those ways fast enough to ALWAYS have at least one Slow method available, is okay... remember being Slowed is mechanically an actual death sentence.
English
#destiny2
-
5 通の返信My biggest hang up is that it makes your accuracy random. That just by itself is game changing.
-
7 通の返信Gonna be honest with you.... I don’t die while slowed very much. I think you should work on positioning a little better to try and avoid giving your opponents really easy slows.
-
5 通の返信
-
8 通の返信If anything hunters are against slow the most. We can’t use dodge when slowed and that’s on so four biggest perks in pvp