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Destiny 2

Destiny 2 について話し合おう
4/5/2021 9:47:56 PM
55

Champions were a great addition to the game, but the addition was executed badly.

I like the idea of champions. They add a new dynamic to nightfall strikes. My problem is that they are very buggy and annoying. I understand that champions shouldn't be easy to kill, but they shouldn't be extremely buggy either. One example of this buggyness is unstoppable champions and stasis. When an unstoppable is staggered then frozen, it will no longer be staggered. Another unstoppable champion bug is that it will just slide towards you while being in the staggered position, when it isn't staggered. This is more funny than annoying, but this is not meant to happen. Overload champions can be buggy as well. My biggest problem with overloads is the almost instant full health regen while not stunned. I should not be punished for taking cover in order to stay alive because these things regen all health within seconds. My next issue with the champion mechanic is that I'm locked to certain weapons for an entire season. I should be able to use any weapon that has had a champion-stunning mod in a previous season against the champion that the mod allowed it to stun. If I want to run anti-barrier sniper, I should be able to, even after this season ends. Certain exotic weapons need reworks in order to be useful in nightfalls. One example is arbalest. The whole point of this exotic is to break shields, and it isn't anti-barrier? This makes no sense at all. These are my thoughts on champions inside of Destiny 2. Let me know what you think.

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