I didn’t play much crucible when I started. It was difficult at first. After a while you learn the maps, and you will improve.
I’m not a great pvp player, I’m above average, but not by that much.
When I play I want to play everyone. I don’t want the game to go out and find bad competition for me so I can learn bad habits. SBMM really does suck. It feels like you never improve.
My recommendation? Stay close to your teammates. Team shoot. Watch your map. Disengage fights you know you can’t win. Stay close to cover, and you will improve.
Your improvement will be rewarded be better stats, not better competitors. Hang in there, you will be fine.
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TheArtistにより編集済み: 3/29/2021 11:37:11 AM[quote]SBMM really does suck. It feels like you never improve.[/quote] Because shooter gamers have been conditioned to view improvement in ways that only appear when you are playing weaker players. When you are playing people of your own skill level, the signs of improvement are INTERNAL....not external. Subtle....not obvious or dramatic. By that I mean, you make better decisions. You make faster decisions. You guns fights are crisper, cleaner. Your fights have both a mental and a physical component. You're able to push better players, harder. You make them "sweat" in order to beat you. But what you're not going to see is long kill streaks. Lopsided games where you have KD of 4 or 5....and medals for wiping entire teams. [i][b]I'm not saying this to go after you personally. Far from it. [/b][/i] I'm saying this as an indictment of shooter gamer culture....and the culture of competitive, online video gaming in general. The culture wants to call itself "competitive"....and wrap itself in the laurels of competition..... ....but then it wants to AVOID actual competition whenever possible because its "sweaty" and "not fun". Because winning is fun. But competition feels like work.....because real competition IS work. And fewer people find that work enjoyable.
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pacificduneにより編集済み: 3/29/2021 2:22:43 PMYour creativity in trying to defend something that didn’t work for 3 years is almost endless, and I’ll give you that... but it’s still not working. Now my thinking is not wrong, but a result of a flawed culture. Also, by wanting to play better players I’m somehow avoiding competition. Ok then. Sounds like a religion.... or politics. 🤷♂️ I could say a similar argument about people and culture these days expecting their safe spaces, and complaining and trying to cancel when they don’t get them. In gaming, politics, and life in general. Pretty soon you have a bunch of morons that only talk to each other, and don’t know any better. Sound familiar? Cheers.
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PhoenixRisingにより編集済み: 3/29/2021 2:33:46 PMWhat's your point? I have only seen one valid argument of not wanting sbmm. The only argument I hear are connection issues, and it's not fun COMPETING in a competitive environment like pvp. Connection is the only valid argument between those two, as the latter is simply cry babies not wanting a challenge at the expense of less skilled players. The less skilled players deserve to have fun as well. It's LITERALLY fair for everyone if you just make everything sbmm. About the connection issue...simple, make all game modes cbmm and sbmm. Meaning...have a cbmm pool and seperate sbmm pool for all game modes. Let the player decide whether they want competition or "fun" (pub stomping lesser skilled players).
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My discussion with kg goes back years... and my points have been made. In summary, I experienced both sbmm and CBMM. My experience with cbmm is better. This is because: 1. My improvement in the game was rewarded by better stats. 2. By playing better players I avoid developing bad habits like venturing off by myself, engaging in 1 v 2’s, and watching your map very carefully, just to name a few. I don’t want the game to establish a protective bubble of low skill players around me. I want to play everyone. Connection and lag was also a negative side affect, but not really my main argument.