[quote]This whole idea that game designers, or any creator, somehow has an obligation to base their creation on the lowest common denominator of their audience is a terrible idea. [/quote]
If you want to make money with a kind of game that requires BROAD appeal? Its a VERY good idea...and arguably a MANDATORY one.
Because when you stop making money making games, people stop GIVING you money to make games. That's how capitalism works.
Fact is....you have it backwards.
When you have a niche taste in the marketplace, you generally have to pay a PREMIUM to have that taste satisfied. Because it is a demand that is often expensive to meet....and the market for it is too small to make a profit unless the price is very high.
Which is why games like World of Warcraft charge monthly subscritption fees IN ADDITION to charging for bulk content drops (expansions).
Ball-busting difficulty is not most people's idea of fun....and most people play games to have fun. Not to prove something to themselves or others. So people who want that level of difficulty (Like a Dark Souls or a Cuphead) either need to be prepared to turn to indie games (which are cheaper to make), cult-following games (like Dark Souls). Or be prepared to break open their wallets and pay a premium for games like World of Warcraft.
Wouldn't "broad appeal" mean incorporating aspects of the game that would satisfy the widest range of people... including the hardcore? I have no idea what the metrics show about casual versus hardcore gamers in relation to time spent playing or money spent on the game, but I bet Bungie does. Perhaps Bungie should also remove raids and Trials because they appeal to a minority of the playbase when compared to playlist strikes or story missions. Or maybe players could accept that Destiny has always been designed to attract players with varying degrees of skill and commitment. I know my degree of both has varied through the years and across the spectrum of available activities. I have over 200 raid completions but I've never been to the Lighthouse. But I'm ok with that... I don't feel the need to complete everything in the game. It's a game. No fun no bueno. I also don't have a desire to deny someone else a challenge because I can't or don't want to complete certain activities. If you want [i]your[/i] perfect game maybe you should make it yourself.
I agree that they should remove Trials. It’s a Money Pit that is increasingly becoming a black eye on the franchise.
Raids, OTOH, are a powerful marketing tool. What they generate in viral marketing power and “buzz” on social media is well worth the resources Bungie spends on them.
But at the end of the day the smart business play is to center the game around the content that is the most fun for the most players. That doesn’t mean you ignore hardcores. But it also means you don’t pander to them either.