You don't need to complete the challenge if you don't want to. It's pretty much established that the 4x xp challenges are for the no-lifer.
IDK, I'm just a little confused as to why people treat these challenges like it's blocking content or something. It's literally just an additional reward source that provides the completionist with a checklist for the week.
English
-
I don't really care one way or the either but.... before it was introduced, Bungie did say that they were hoping to make the new challenges the main source of XP or to take over what bounties do. They said that bounties are only supposed to be an addative and the weekly challenges are where all the players should get thier additional XP... I also kinda feel for the guy's post. Mostly because this week's NF is underleveled at 1325. Plus, all the ways to level up are timegated. So, if someone had let's say a full 4 days to play and play, it wouldn't do much good for them to have spare time they can throw at the game. Lastly and the very most important thing. Higher Light level doesn't really matter.... Think back to any activity that you have done in the past and go back to it wayyyy over powered. Bungie still scales things so you're never powerful. That indicates that they could just as easily scale things the other way around too. Like someone who is underleveled should be able to have the same experience as someone who is hundreds of LL's above an activity and still can't one phase a boss (like Garden of Salvation).
-
vitisku1により編集済み: 3/17/2021 9:39:27 AMThey have done....contest mode is enabled, for this week at least. A guardian at 1350 will be outputting and taking the same damage as a 1325 guardian. I understand your point about timegated level gains. But the challenge doesn’t have to be completed this week. It will be achievable until the end of the season. Look, I’m not saying that it’s a [i]good[/i] idea for a challenge. I’m just saying that it’s no less of a good idea than some of the other challenges we’ve had so far. For me, this is a far more feasible challenge than the Infamy rank one for example. There’s no way I can bring myself to play enough gambit, a game mode that I truly despise, to gain 5 full ranks. Same for comp playlist challenge. Neither of those challenges are difficult, but they are anathema to me enjoying my playtime. In this case, it [i]is[/i] additive. There was no comparable weekly bounty or bright dust source involving GM nightfalls.
-
WhiteTiger0073により編集済み: 3/17/2021 5:31:55 AMThat The Problem. They Add Stuff For The Crybaby Youtubers And Streamers And Not The Whole Community. Look At How Level Up Is So Broken. Having To Rely On Only A Few Poweful/Prestige Engram To Level Its Bad. They Need To Go Back To The Way D1 Did Level Then People Wouldn't Complain About Not Be Able To Do Grandmaster's
-
[quote]It's pretty much established that the 4x xp challenges are for the no-lifer.[/quote] No, the 4x XP challenges should be about the same difficulty as 4 separate "normal" challenges. Essentially, they are what weekly bounties couldn't do...require time spent over several weeks to finish, all for a bigger reward. Five Infamy ranks is this kind of task...something that takes 3-4 weeks to finish just by playing 10 or so Gambit matches per week. During those matches, you will earn other rewards and progress other bounties and quests. Basically, it can be completed by just putting in the time. A GM Nightfall, on the other hand, is something that is completed fairly quickly (less than an hour), but might take you 10-20 attempts to do, and each failed attempt gives you no reward at all. You can't just complete it by "putting in the time".
-
Because its blocking access to bright dust that USED to be accessible to the entire player base. Bungie is TAKING AWAY something from the vast majority of the player base, and LOCKING it behind the most INACCESSIBLE part of the game. This is wrong...and it is indefensible.
-
[quote]If you don't see the challenge as completable then you can skip it and one other.[/quote] Which still leaves 4-5 Challenges that can't be completed by any but the most hardcore player with top skills in both PvE and PvP.
-
[quote][quote]If you don't see the challenge as completable then you can skip it and one other.[/quote] Which still leaves 4-5 Challenges that can't be completed by any but the most hardcore player with top skills in both PvE and PvP.[/quote] Which ones can't be completed? OK GM and Trials wins...what else? EVERY other one can be done you just need to put in a little time.
-
About half the player base won't be able to finish: • 40 Guardian final blows in Gambit • 80 elemental final blows in Iron Banner • 300 sniper/SMG/rocket/bow final blows in Legendary Lost Sectors • grenade launcher final blows in Gambit and Crucible for the respective Salvager's Salvo ornaments Yes, they are all technically achievable by just putting in the time, but for some players, that time would be so long that they would basically have to play Destiny as a job. There was already a 2x XP challenge (like the 50 IB elemental final blows) that required only completing 15 IB matches, with bonus progress for wins. That tells me that Bungie thinks that those two challenges are about the same difficulty, which means they believe that most of the player base can get 80 elemental final blows in 15 matches, which is nowhere near true. I know a lot of players who would take 50 Iron Banner matches to get the elemental final blows. Sure, that's possible, but that's an 8-10 hour commitment. Remember, the 1x XP "challenges" were supposed to be the replacement for things like "complete 3 strikes and have 150 Vex die during those strikes", or "complete 5 Crucible matches".
-
[quote]About half the player base won't be able to finish: • 40 Guardian final blows in Gambit • 80 elemental final blows in Iron Banner • 300 sniper/SMG/rocket/bow final blows in Legendary Lost Sectors • grenade launcher final blows in Gambit and Crucible for the respective Salvager's Salvo ornaments Yes, they are all technically achievable by just putting in the time, but for some players, that time would be so long that they would basically have to play Destiny as a job. There was already a 2x XP challenge (like the 50 IB elemental final blows) that required only completing 15 IB matches, with bonus progress for wins. That tells me that Bungie thinks that those two challenges are about the same difficulty, which means they believe that most of the player base can get 80 elemental final blows in 15 matches, which is nowhere near true. I know a lot of players who would take 50 Iron Banner matches to get the elemental final blows. Sure, that's possible, but that's an 8-10 hour commitment. Remember, the 1x XP "challenges" were supposed to be the replacement for things like "complete 3 strikes and have 150 Vex die during those strikes", or "complete 5 Crucible matches".[/quote] If you can't Jotunn 80 dudes in Iron Banner....
-
[quote]If you can't Jotunn 80 dudes in Iron Banner....[/quote] About half the player base simply can't, at least not in a reasonable time. You may not believe this, but you can find numbers on quest completions of this type, and see that most people just don't finish them, even if they are things like the challenges that don't require being picked up.
-
Because Bungo took away weekly bounties and gave us these instead. Weekly bounties weren't difficult to do and everyone had access. Now they're giving us weekly challenges hardly anybody can even attempt. So, in short, we did lose content. Literally.
-
Well, no, [i]everybody[/i] can attempt them, and every single challenge is completable until the end of the season. Far more accessible and flexible than being forced to complete every weekly bounty on each character every single week in order to maximise bright dust gains. But I really don’t see how 1 Grandmaster Nightfall is such a seemingly insurmountable task compared to the ludicrous 5 Infamy Rank challenge from last week. That’s a far more taxing and time-consuming task than a single GM nightfall.
-
High Noon at Jötunn Saloonにより編集済み: 3/17/2021 5:25:56 AMBecause people don't want to apply themselves to anything. They just want to be handed everything or go off and solo kill 150 Vex in strikes every week lol 😆😂
-
The gambit one can still be done EVEN if you lose every match. And you don’t need to group up. It’s literally just turn on music or a tv show and grind. Not so with GM strikes. Not only can you NOT queue for them at all period in the game, if you somehow manage to even find two other people even willing to attempt it, if you lose, you have nothing but wasted time. At least in gambit if you lose every match, you still have SOME loot AND progress on the infamy challenge. Hence why this weekly challenge is a very poor design.
-
I made a thread about the gambit ranks last week too. I'm not a one trick pony here. These are labeled as weekly challenges and yet for some reason this community has a boner for telling me that it's okay that half of them can't be done in a single week.
-
There called weekly challenges because there’s a new set each week. Do you also complain that many of them are retroactive and autocomplete at weekly reset if you’ve fulfilled the requirements in previous weeks? If not then you can’t justifiably complain about others not being completable in a week. Regardless though, they ARE all completable in a week, with the exception of the Presage challenges involving timegated scannables. The Infamy Rank challenge sucked, but it [i]was[/i] released during a Triple Infamy point week, so fully doable in a week.