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Destiny 2

Destiny 2 について話し合おう
modifi3dにより編集済み: 3/15/2021 2:11:11 PM
53

PLEASE -- Malfeasance needs a buff!!

One of my favorite guns to use, and a weapon that actually feels and acts like an exotic. Unfortunately, it continues to sit in my vault more than in my hands. Being a dedicated Taken and Gambit weapon, I feel it is "just like any other hand cannon" when it comes to dealing damage to Taken. For such an awesome exotic, I just wished it specializes on where its supposed to -- perhaps comes with built-in Taken damage mod (or even damage reduction too). I get it that it's starting to show it's signs of aging like some other exotics out there, so here are a couple suggestions for buffs: 1. BIG damage increase to Taken overall (1 shot minors, 2 tap majors, etc...) 2. decrease the amount of slugs needed to explode the target down from from 5 to 3; or 3. keep it at 5, but if the target killed is Taken, the explosion causes poison damage, similar to the effect of Necrotic Grip (poison damage applies to any enemy nearby, but the target that needs to be killed in order to proc it must be Taken). Thanks! & keep up the amazing job -- this season has been fantastic!

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