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オリジナルの投稿元: Stasis in Crucible
3/11/2021 4:58:22 AM
8
There’s nothing technically wrong with stasis as right now Stasis is the third picked subclass on the Warlock (Top Tree Dawnblade and Chaos Reach) If it was SOOOOO strong then the warlock stasis would still be chosen over everything else. No the issue is with specific problems on the Hunter/Titan, the nerfs they’re getting might solve them. Titans NEED their super adjusted it’s just absurd at how strong it is. Hunters melee is just plain broken enough said. The only other issues are shatterdive with glacier grenades. All three of these issues are getting nerfed so just wait and see how they preform then. “Duskfield are OP!!!” If they were THAT strong then people would still be playing the Warlock stasis and specing completely around them. They aren’t which means they’re aren’t super crazy.
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  • Also they don’t do stasis because their super is crap, and they use those other two because those are some of the best in the game, like middle tree ark for the warlock, they can get that in 30 seconds with geo mags if they just run in place, so what will it be a slightly overpowered grenade or a super every thirty seconds

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  • Unless your playing mayhem your not getting you super back every 30 seconds. My point being is that if Stasis was OP then the Warlock’s would be using Stasis too but they aren’t. As I said what’s OP about Stasis is the Titan Super and the Hunters melee and somewhat Glacier Grenades/Shatter dive. Once they get nerfed your going to see Stasis a lot less and dare I say it that people would be asking for buffs

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  • Dude the reason warlocks don’t play stasis is because the super is bugged and the freeze part is not working right, the bolts have trash tracking and the Melee has no range, that’s why it’s not being used, also yes it is more like 30 seconds, look up a video of a warlock sprinting in place against a wall and it goes way faster

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  • No the reason why I don’t like using Stasis on my Warlock is because the super is underwhelming and not because it’s “bugged” You need to freeze and then shatter to get kills, If an enemy uses their super when they’re frozen your dead. The shatter can’t kill them now and you need to refreeze them which they have plenty of time to kill you. The melee is perfect right now, the range and speed is 100% fine. The problem is with the short freeze duration and increase damage reduction they get. You can’t always kill them in time before they shotgun you in the face. Everyone of their aspects are useless in PvP, Good luck hitting anything with Frostpulse and the turret is plain bad. The third aspect and its bolts don’t have bad tracking the problem is they don’t spawn because you can’t kill anything while they’re frozen. It takes 2-3 headshots with the Steady Hand to kill a frozen target and when they nerf the melee damage it’ll be impossible to kill them with primary’s. As for Chaos Reach, Unless your talking about a glitch or something the fast regeneration only works on the last 1/10 of your super bar (In which sprinting against walls gets this last part up) this part only accounts for like a 20 second reduction

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  • And that is why they won’t use it even though it has duskfield because if the super and all other ability’s don’t work well then they won’t use it for one ability that does, not because it’s not overpowered but because it’s benefits don’t outweighs the good of having a sucky subclass

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  • People use Chaos Reach ONLY for the super so why wouldn’t people use Stasis just for Duskfields. With Max Dis you can easily get a grenade back every 30 seconds compared to a super every 1 min and a half for a super

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  • Because one good grenade that takes some skill to use is not as good as a super that is good

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  • Bich have you played crucible recently? The fact that duskfeald grenades are op doses not rely on the preferences of one class

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