As a guy with pretty much all the mods. I totally agree they need to be more accessible.
It's quite laughable the drop rates of the mods, making a person that is trying to collect them completely deflated.
For example:
Charge harvester:
Sold Feb 12/2021- FIRST TIME IN OVER 12 MONTHS.
Incinerating Light:
Sold Feb 8/2021- FIRST TIME IN OVER 12 MONTHS.
Warmind's Protection:
Sold Feb 2/2021- FIRST TIME IN OVER 12 MONTHS.
Energy Converter:
Sold Jan 28/2021- FIRST TIME IN OVER 12 MONTHS.
Burning Cells:
Sold Jan 19/2021- FIRST TIME IN OVER 12 MONTHS.
The list goes on an on. There needs to be a better system in place for getting these mods. An RNG rotation is laughable for anyone that actually wants to round out the collection, and actually have all mods available for builds. It shouldn't take years of RNG, checking Banshee weekly hoping for something you don't have.
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I get that, but it's still misleading. It would be better to say that the mod in question has only been available once since it's release, a time frame honestly closer to 9 - 6 months. don't get me wrong, I want a better system than just selling the mods. Make players earn 'em, farm strikes/crucibles, maybe iron banner and nightfalls for the better ones, something that actually feels like a loot farm.
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Good god, that is truly abominable... Guess I'm stuck with High Energy Fire and Global Reach as literally the only useful combat mods I'll ever have... I mean, I least I have those. I'm sure some people have nothing worth equipping.