It's completely unacceptable. I have been playing this game for 4 months and enjoy it very much, both pvp and pve. The fact that I bought all expansions, and still can't my hands on radiant light, protective light, powerful friends, stacks on stacks and many more warmind mods. That Banshee rotation always gives the same low tier mods over and over. I want the full experience and can't have it, and it's also unfair in pvp.
Give me a way to get those (farm, rng when ranking up vendors). It's a mechanic that everyone should be able to enjoy!
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1 返信Banshee just had Powerful friends a few days ago. I guess the mod grind never really bothered me because i would manage to get it eventually thru game play. For the most part i think the way it is now encourages other builds instead of the cookie cutter "perfect mod" build. You'd be surprised what builds you can come up with. For example I had a crazy build using Salvations Grip (only weapon that does stasis dmg) with elemental armaments/Font of Might and Wisdom with elemantal light and it does pretty well for Shadebinder. And it allows me to get prettty creative with what exotic armor piece i use and great for add clear
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Every other game it’s easier to collect power up once it’s old content. Destiny it’s near impossible. It creates this weird barrier for entry and power gap between new and old players. I’m not saying they should just be given, but there has to be some way to earn them. Cosmetics being locked to past seasons and competitive makes sense, player power doesn’t.
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lilithlissandraにより編集済み: 3/2/2021 3:32:57 PMI have all the relevant Charged with Light mods but I have next to zero Warmind Cell mods and now that I have a solar splash damage weapon I like using (Ticuu) I'm noticing that getting Banshee to drop mods from rank-up rewards is nearly impossible. Could defo use a drop rate increase. (Edit: Warminster Cell lmao, thx autocorrect)
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16 通の返信I’ve been playing this franchise since 2014. I’m not entitled and neither are you.
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1 返信Why we don't have a much bigger selection of mods available per day is beyond me....
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1 返信I agree, it's a problem. When mods don't become available for over 12 months at a time, and some of those are "s-tier", there is a real problem with how to get them. Many mods haven't been available in over a year, and some have only come around for sale once in the last 12 months. It's pathetic. All the while, something like icarus grip has been for sale over 20 times in the last 12 months..
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You missed the season where you could get them real easy. With so many mods you can't expect what you want every week. The more powerful the mod the less likely he is to have it. Just keep looking and hopefully they'll have a way to get them. Apparently you haven't tried getting GoS or LW mods yet. Yeah, gooooooood luck there.
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5 通の返信
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3 通の返信
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17 通の返信Dude you think because you played for months and bought the dlc your entitled to the stuff player who have been playing for years have. That's literally not how any game works.
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the responses to this are wild.. talking about being entitled for wanting a method to getting VERY top tier mods. powerful friends and radiant light are beyond S tier for stat building in PVP. Ppl don’t gotta be so bitter about a newer player wanting a path to content. I have played this game since the beginning of D1 and have the mods and, in crucible at least, it isn’t very fair for me to have the mods and for OP to be reliant on banshee who I believe has only sold powerful friends once before (maybe twice?).
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2 通の返信I disagree, honestly. Mods aren't required to do any of the content in the game. I'm a casual. I rather like to keep it that way. I exclusively do raids only when I have to in order to get an exotic/raid weapon I want, and pretty much never outside of that. All that said, the mods mostly serve just to switch up your playstyle. You can run a perfectly viable build with nothing other than a set of unupgraded, 60+ stat Holdfast armor, a Falling Guillotine, a High Albedo, and a Coriolis Force. Will it be easy? Not terribly. Mods are obviously better, but they aren't required. I've spent a couple years playing this game now. They get a lot of things wrong. I could barely believe what I was looking at when they announced Sunsetting, for example. That said, the mod scarcity isn't a bad idea. It irritated the **** out of me at first since it made getting the stuff for the builds I wanted to do hard, but now that I've had the time to play with the system and learn it better, I've found it has some interesting pros. Firstly, it encourages much more build diversity. For example, I'm missing most of the Warmind Cell mods, which does limit my options. I have a friend who's got an amazing Warmind build, which I cannot do. On the other hand, I have gone rather hard into the stacks of light mechanic from generating and picking up light orbs, something I would have never tried otherwise. So, although it does limit your options, the result is that every player has either a different set of available mods and therefore will go for different options, or they have all the mods and they've already gone through that interesting discovery phase of figuring out what they like. Secondly, it gives you a reason to get on and grind in any season. At this point, I have nearly all the exotics, have finished a lot of the quests, and so on. Since the mods are relatively unimportant, you can do all the content without needing any, although it would be bit harder. With that said, it gives you a nice end game goal to go through and try to get all of them. I'm still missing a ton, so it makes for a good 'grind this if you have nothing better to do' that both doesn't majorly impact your gameplay yet still has a clear, beneficial reward rather than, say, a handful of blue weapons that are 5-10 light below you. Thirdly, that's partially how Bungie balances things. Warmind cells are a bit older now, and, as we've seen with lots of content in the game, sometimes older stuff will become dramatically unbalanced when they add something. To use Warmind Cells as an example yet again, they can be positively [i]broken[/i] on the new Battlegrounds, as much of the challenge comes from the sheer number of enemies you have to deal with. Those Cells, as a result, are crazy good since they can clear out huge portions of enemies at once. That's also [i]far[/i] from the worst that I've seen as far as using older stuff in newer seasons too, and that still lets you wipe a battlefield clean all at once. As a result, this is partially their way of phasing out some of the older mods while still letting people use them. It's not perfect, but I'd still prefer that over the mods self destructing, being the same chance to show up in rotation and ruining the balance, etc... Now that you've read my essay, I DO feel like there should be some changes made. Particularly popular stuff like the Warmind Cells should have something to make them a little easier to get so new players can try it out for fun a little easier. Maybe add something like the Menagerie that's late mid-game to early end-game and drops an item that works sort of like Umbral Engrams but for mods? You could then either focus it to be the current season's new mods, all of which would have the same drop rate, or one that will give you a random, potentially duplicate 'legacy' mod, where the more popular ones have a higher drop chance but contains all previous seasonal mods. This is also, I'll add, primarily form the perspective of a PvE player, not a PvP player. Destiny's PvP is like Mario Kart. I personally have found there is little skill involved as it usually is whichever team can shotgun slide/corner camp better or has more sniper rifle using aimbotters. Even in Trials, this tends to be true. As such, I go elsewhere(such as Halo now that it's on PC. Love it!) for my PvP. Crucible/Iron Banner/Trials is fun as a bit of a challenge and a way for me to mess around for an hour, but it means little more than that to me. Destiny is primarily a PvE game no matter how you look at it, and it does it well. PvP just needs a lot of work before it'll stop being based on whoever can camp with shotguns or aimbot with sniper rifles and hand out wins based on skill. That'd also take a working anti-cheat though and Bungie has no idea what they are doing there, hence a large part of why I look elsewhere for my competitive kicks.
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you joined the franchise after those were available. this is unfortunate . you will have to wait patiently until this is rotated into the pool for banshee. 4 months is very new to this game. even when that content was active it took me 2.5 months to get those mods. patience.
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12 通の返信vxvxTITANxvxvにより編集済み: 3/1/2021 4:43:03 AM
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1 返信If you want a halfway decent alternative to warmind cells you can check the Helm every week to grab the elemental well mods. Not the same thing but they're useful.