What the title says..
Edit:
"You either live long enough to git gud with Shotguns in Crucible or burn out a casual."
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1 返信
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4 通の返信The forced close range fights on these small maps with one hit abilities every other second are not it dawg, this is not what fun is lmao this shit is all wrong. This game is BROKEN LMAO
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11 通の返信
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3 通の返信None of this matters. This game is bad because of the players. The whole concept brings out the worst in people and that's what it is now. Even if there's just one map with one straight tunnel it would be filled with the same players: "toxic", "cheesy", lag switching and network manipulating, hacking monkey people. That's what it's always been since D1 and that's what it's gonna be.
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1 返信
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3 通の返信ChuckTownRC51により編集済み: 2/3/2021 12:36:15 AMAsk yourself this question: is it harder to make nice big maps with unique features incorporating shooting lanes and flanking routes OR make maps that are basically fishbowls? The answer to that question answers why they don't do it. They are the laziest game developer in existence. They basically print money with destiny and do nothing that causes any effort on their part.
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3 通の返信i don't like big maps like the vehicle ones in destiny 1 honestly. It feels like battlefield where you spend a lot of time running to the fight. I played a lot of battlefield and when i realized that that dynamic was something i disliked i eventually made the switch to more arena shooters like COD and honestly, COD 4 and MW2 multiplayer eras where some of my funnest in gaming. In that vane my big criticism of Bungie maps are they are way too narrow in may places. Old school COD maps, the three lane ones, i remember often having open lanes, long site lines and many flags out in the open. Also because ttk was faster you could just tank a ton of bullets and close and shotgun a guy. You can in destiny games pretty offten. Often lanes are block, hallways are narrow and that means shotguns. Even on maps that have open areas lots of flags are protected and blocked. Personally i don't like those huge vehicle maps from d1 but i think the layout should be more open for ranged fights and shotguns should only be very close up weapons
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6 通の返信
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5 通の返信I remember a lot of times in D1 the large map crucible games would end due to the time limit and very far from the score limit. Its not much fun to enter a pvp mode and be able to spend a minute looking for and not finding engagements.
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Because they say it’s not a pvp focused game, so it will always be ignored and fixed 4 seasons down the road, well not fixed but looked at then another 7 seasons for some kind of change. But I don’t know why it’s not a pvp focused game when that’s the thing saving it from sinking
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Erijianにより編集済み: 2/2/2021 11:32:37 PMWe had some in D1 and matches played on them almost always went to time limit rather than score limit because everyone camped or laned with Scouts and Snipers. Maps should never cater to them as they're very passive weapons that slow the pace of the game.
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10 通の返信How to counter shotty 101. Pretty short lesson today class, so here is your notes... BASTION Alright everyone thanks for coming today see you next semester for when titans get nerfed.
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3 通の返信It all goes back to yet another D2 launch failure - the idea that 4v4 would somehow accentuate playing styles or abilities or some other lame drivel that was just a cover for trying to go all MLG instead of sticking to what made Destiny 1 unique. So they realize they muffed the launch and eventually flip most of it back to 6v... but now we’re stuck with maps that were designed for a failed paradigm. It’s the story of D2 in a microcosm really.
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5 通の返信
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3 通の返信Combined arms needs to return. It was a controversial game mode because of the big maps but scouts could shine. I think the problem with combined arms was that it was a little too big for just 6v6 imo, I could be wrong.
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2 通の返信
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2 通の返信You know what map would be cool forest map where half of the map is this deep dense forest and the other half is a beach front near a lake.