Exactly what the title says. You're shooting an overload, you stagger him, you hit him with your stasis super.... His health fills up almost instantly..... Come on now... The stasis grenade staggers him but the super doesn't?
Quite the oversight IMHO
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4 通の返信Overload champions shouldn't heal when being shot. Seriously ran out of heavy and my overload autorfile did so little damage the champion healed while being shot while waiting to become stagger able again. It's broken.
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1 返信
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The best way honest to God is just kill all the adds around it then spam sword light attacks. Works 100% of the time for me and got necrotic grips last night in just 4 runs. If you time it right, they don't even get their overload shield up before they die.
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4 通の返信
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9 通の返信I just hate how the implementation of champions forces you to play how they want you to play.
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1 返信Yeah... I really hate the fact that Bungie’s answer to game difficulty is that a lot of the enemies can spam abilities without any cool down, or spam abilities at times when they shouldn’t be able to. There comes a point where the game no longer feels fair.
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2 通の返信
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My go-to lately has been pulse/scout/truth. Hit the champion with a stasis grenade stunning them, take a few shots with the scout or the pulse rifle, then very quickly finish them off with Truth rockets, since you don’t have to reload for 3 shots. This combo has been working very well for me, as other techniques were too inconsistent. I tried using the swords, but it just wasn’t working for me, plus I prefer to keep distance between myself and the boss. Hope this helps.
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I just think the auto rifle is broken against Overload champions. I tried both scout rifle and auto, scout consistently staggered the champion more frequently. It almost seems like a very very poor RNG on when the auto rifle loads it's shot, and even then it's like just ONE bullet, if the champion is phasing as your doing damage, forget about it. At least with scout rifle I know when the round is loaded and can better time my shot. Someone at bungie really didn't think the perk through...at all
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3 通の返信Personally, it's annoying how they spam champions, meaning using them way too much throughout the game. This company needs an overhaul to find new devs that have that creative to be able to come up with new things. The copy and paste work with this company has gotten out of control.
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It’s not really an oversight, you can just use the grenade while you’re in super mode to keep them staggered unlimitedly. On hunter, it’s not so simple, but it’s technically even easier to keep them staggered. The real problem is that during certain modes of aggression, they simply won’t disrupt until you’ve died or 5 full seconds have passed (no actual testing on that timer, but my rage-guesstimate clocked it in at a full minute, which is an obvious exaggeration). So it is either an intended “rage mode” that makes them impossible to disrupt, for some good old fashioned gaming moments, or a glitch that happens commonly during their rush down. Tl:dr — Florida Champion literally too angry to die disrupts disruption mechanic, striking strikers who strike strikes at night.
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5 通の返信
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2 通の返信
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Champions wouldn't be so bad if they weren't bugged. I love hearing the sound que and seeing the text all saying that I stunned a champion just for them to keep spamming abilities and guns as if they stun never happened.