Ah, god... Too far gone, as usual.
[i]Being forced to walk down a rigidly scripted road laid out by the developer[/i] is what raids are. They're more scripted and linear than anything else in the game. It is a scramble to get down the linear script Bungo made for ya to follow. You can switch someone here and make someone do that and the only thing that's gonna change is whether ya wipe or not!
You bringing up some guy bein' a raid leader playin' with a buncha dopes who couldn't hash it is an extremely specific situation that nowhere at all applies to the general gist of a raid. They probably didn't even have the bullshit they needed and you didn't present what three strategies this guy tried to drill into your heads OR what encounter you were even doing.
Anyway, I'm just waiting for you tell me that these super amazing deep strategies just boiled down to him switching people around.
What advantage does "being creative" get me then, huh? I'm pretty much at the highest level of play (meaning that my Guardian stooge has whatever bullshit he needs to pull outta his ass) along with others who are the same. We basically followed Bungo's inane design path to reach it and are now the ideal state we should be in to do raids. Why do we want to take advantage of that and why do we need to when it's not what anybody at all does? It's at this point where you should go refer to the three steps I outlined in case ya didn't. Because that's how raids always go.
Not too far gone.
Just understand the difference between a skill-oriented game, and a power-fantasy game.
...and that Bungie is trying to force a shotgun marriage between the two. With a player base that keeps making it clear that they want to play Destiny as a power-fantasy game.