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Destiny 2

Destiny 2 について話し合おう
12/16/2020 8:38:54 AM
0

Suggestion: Alternative to RNG Weapon Rolls - work for your rolls no luck

Alternative to RNG based weapon rolls. Let me start with the problem, here are a few user stories to show how I and probably many other players feel about rng based weapon drops: - As a destiny player, I don't want to have many duplicates of the same gun clogging up my inventory. - As a destiny player, I'm afraid that I may accidently dismantle my God roll gun and never be able to aquire it again. - As a destiny player, I'd like to work hard for my God roll and feel accomplished, not lucky. - As a destiny player, many times I almost have the perfect roll but one perk or masterwork is off making me feel so disappointed that I don't masterwork my gun. - As a destiny player, I feel like I have to choose between which of my hard grinded weapons to delete because I'm running out inventory space. These show that the current system isn't necessarily the most ideal way to handle weapon drops. So many times we are getting weapons that are 90% of the way to our desired roll but not quite there. When we do get our pvp and pvp god roll we then have to save the guns along with all of our exotic armor in our vault which only has 500 inventory space. This runs out of space quickly (remember ~200 is just for your exotics so you really have only ~300 left). Sometimes you get a God roll the first time and you feel not very accomplished and other times you never get one. There is no way to put in effort to work hard to get one, only luck. You may get God rolls of guns that don't fit your playstyle but never the ones you really want. There's a reason why nobody likes rng/loot boxes. My proposed change: - Guns would come with the same curated roll only one perk per slot. This should probably be an OK but not a great curated role. The rest needs to be earned. - Have perks tied to collections. Once they are unlocked they are permanent - Perks can only be unlocked one at a time and each one requires purchasing a quest. These quests may be somewhat expensive and take some time. and it'll be very very expensive and time consuming to unlock all perks on a single gun. Especially guns with large perk pools. - Each quest ties into the perk you will unlock and you must use that gun to progress, similar to a catalyst. For example, rampage might require many multi kills to unlock. Kill clip would require rapid kills before and after reloading. Tap the trigger might require repetitive accurate shots in short bursts. Etc. Raid weapons might only progress by using them in the raid. Pvp in pvp etc. - Masterworks could be changed by resetting the masterwork to level 0 with let's say a prismatic shard or two or upgrade module and then you are free re level it up. This would allow for players to always require weapons from their collection book and keep all the perks they have worked for on their account. If the meta changes they can always go back and work for another perk in the future. They will never be upset they dismantled a gun/roll to clear some vault space because it wasnt good in a previous sandbox but is now S tier. This may cause a UI problem as there isn't space for 10 perks per column. The solution would be to have 3 perks per column and the player can edit the column from earned perks in the bottom screen with shaders or, alternatively, by right clicking on a perk to bring up a screen to change it. That way you have some quick access perks to change between crucible and pve and access to all your perks using a slower UX design scheme. Overall, I think something that works similar to what I proposed is just what the community needs. Please feel free to lend your two sense about my idea.

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