This is my response to you directly:
I do agree that the ads should have more lethality and intelligence.... but....
-You play on PC and have no recoil on weapons. Your SMG’s with warmind cell builds can shoot at the same distance as an auto rifle but with no recoil.
-You play with the top of the top players
-Try playing with “non-raiders” on LFG using an older gen console
There’s the challenge you might be looking for
https://youtu.be/r-ZcAo64vxI
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2 通の返信
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4 通の返信
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2 通の返信My dude he's a streamer, of course he plays on PC. Better viewing experience for himself and his viewers. I play on ps4 and I find raids to be too easy combat wise. I was literally joking around about that with my friends days before the video game out. And "you play with top tier players" isn't as much of an argument when those guys are literally just his friends. Either way, playing with a worse team doesn't make the AI smarter, or the mechanics more challenging, it's just all about banging your head at it until those people who don't get it can get the mechanics down, or stop dying.
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7 通の返信There’s nothing wrong with adding a hard mode raid. Just play the normal one if you don’t want a challenge. 🙄
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2 通の返信NerdslayerNo1により編集済み: 12/16/2020 8:05:29 AMI wouldn't know. Kings fall was the last raid I did . I focused on pvp. But seems to me if you make it too hard even less people will do it. Maybe they need a couple of difficulty levels.
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5 通の返信Sidenote. just an opinion of someone who doesn't raid and focuses more on pvp: Given the lower percentage of players that actually do raids, let alone day one raids that are super hard and take hours, I have always thought maybe it's a bad idea to dedicate resources to that. Dungeons are shorter, more people can do them. You could probably make more. Things like menagerie have lots of replayability, specifically the pick your loot system, rotating final boss, and the random room order. And even with that most people chose the easier mode without wipes to play more often. I think one, thats a grate model of a gameplay loop you can get a lot of run from. Second, if you occasionally change the loot, again, you give it replayability. I've always thought that was low hanging fruit that they let just rot by not simply updating the loot in menagerie. I also think building a couple pvp maps a season actually goes a long way with pvp players. There's a reason arena shooters like cod still do it and even battle royales like fortnite, occasionally change maps. I'm past what datto is on about an now more on things i'd suggest to satisfy some players. Another pvp thing i think they should add is like vote to skip options for maps, and maybe even like a play of the match cinematic, mvp of them match stat or medal. Some of those may be low hanging fruit but i'm talking ways to win points with your players rather than constantly adding not much to pvp and no weapons. I'll be honest, like, did rift kill your dog? I was never the biggest rift fan but it was an interesting and unique game mode. That's another, i've noticed COD is routinely adding new pvp modes which is something to consider. Bungie did this but stopped using many of them or at least stopped rotating them. I'm find with some of the crappy ones and mayhem should always exist. But i wouldn't stop there.
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2 通の返信Why can't Bungie make 2 different ways to complete the same raid if you're a puzzle geek pick that option when you start up the raid ....now if you're a shooter geek and you don't want puzzles pick that option.... I also think that's what they should name them puzzle geek and shooter geek.... Just my opinion not everyone's.....
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3 通の返信I don't really care what Datto thinks, as little as he would probably care what I think! He does abuse sarcasm just a tad at times (sarcasm being the lowest form of wit imo), but he's happily married now and seemingly besotted with his new wife.... Having said that, I'm always hesitant to join a raid. Since Taken King in D1. There will nearly always be a drama queen/shouter/hard breather/eater/just bad attitude person in the group which ultimately leads to an unfinished raid. And then my little pet peeve: Any raid released by Bungie will be literally 3 days old, and already you'll see at lfg posts: need 3 for quick run. KWTD. Ok that's it. Sorry for the negative. Will not happen again.
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6 通の返信
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Preface: I play Xbox One, and while I have tons of time to grind, this was my first attempt at a Day 1 raid, and my first time trying to figure out mechanics blindly. I had way overshot the goal for light and had a couple of weapons over that goal, but most of the weapons were exotics and 1 legendary for each slot. When I played Day 1 I found some difficulty with communicating with an LFG team on mechanics, but it didn't stop me from noticing that the ads were about as difficult as I find in the dungeons when I'm solo. The thing that killed me most was the room down below catching on fire from taking too long to shoot the pads on the wall. If I had a competent team to get through the raid that we all worked well together and had completely clear schedules, I probably would've found that to be a common theme. But with the current experience, the ads AI in general for the entire game is just laughable, but when the raid has the same AI as ads in the EDZ that can't seem to find me when I'm standing still, it kills any challenge, especially when they do piss poor damage at-level. As for mechanical difficulty, learning the mechanics for the first encounter blind was surprisingly easy for my first attempt at a blind run (While I watched some streamers I did do a fair shot at figuring it out myself first, and mostly watched to see how to get down below because I didn't see the datapad at first). Watching someone else play the later encounters I was easily able to figure out what most people were doing after the first encounter, and I wouldn't want to change that at all. The mechanics should be moderately difficult to execute but not require 100% coordination or death. My main problem with D2 raids has been that they made way more emphasis on hard, coordinated encounter mechanics than enemy difficulty, opting for difficulty in hordes, or extra yellow bars in place of higher health red bars with more intelligent AI. Like Datto, I would definitely love to see hard modes come back as they would combat the difficulty curve being too easy for many raiders, and they would still allow for a good entry point to non-raiders trying to get into raids. Should they get separate pinnacle rewards for completion? Yes definitely. The hard mode should be a supplementary challenge to the raid, and as such, I feel like it should have extra rewards tied to it (Maybe it could give drops for both if you haven't completed the normal mode rewards for the extra convenience for people who want the challenge but don't have time for multiple raids a week). One thing I don't think should come back is extra hard mode mechanics, just for the simple fact that they already are in a good place for raid mechanics and I don't want them to ruin that thinking that Hard mode needs some extra oomph. The bigger problem is ad AI being really poor, and their difficulty being lacklustre at best.
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I play on PC, smgs do not have auto rifle range lmao. And the raid is a joke, if you can't beat something don't cry for a participation trophy. Go practice and get better. It's really not that difficult ya snowflake
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Hows that an argument, did you really expect to do the same thing as the top teams with Blue Berry Joe from LFG land ? get real, Raids are superposed to be challenging at first, and guess what, the more you do it, the more you start to see the patterns of the devs making the game, and in the end, it becomes easy, like a puzzle youve already know the answer for
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3 通の返信-PC has recoil. Just not as much as console. To add with that, don't use an SMG. Use an auto rifle. If you know how the system works, don't go against it. -Not really. Redeem would be the top of the top. I'm willing to argue that I'm in the same bracket as Datto. I just don't play as much as he does. -I have. Even the non-raiders said it was easy. One said the enemies hit just as hard as the enemies in Gambit. To sum up your points: They're all personal choices therefore, your argument is null. My advice to you is join a clan that has confident raid players who know the recoil system and what weapons to bring in that isn't an SMG. DSC was easy.
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1 返信As someone who did all the raids (except SoS)... Yeah, DSC is pretty easy. Like, I’m not going to yell at you and scream “It’s not that hard, just git gud!” But like.....that’s was my easiest first raid ever. Or maybe second easiest because of Scourge. Scourge and Crown were also pretty easy. Not just the tryhards think it’s easy, people. What we really need is a hard mode and a community discussion, not “DaTtO sAiD iT sO iT’s BaD!”
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18 通の返信Dude...the raids are too easy...it doesn’t matter who says it, or what you think of them, but they are too easy lol. If I can 1 phase every single boss in the raid, it’s too easy. And I still play on a launch day Xbox one with friends that barely play the game aside from once a week. If you’re having trouble, that’s a you problem at that point, I’d love to see you try raids like kings fall hard mode, or WOTM Hard mode
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I never cared about datto at all. But after hearing about him crying because he didn't get worlds first for GOS I was somehow able to care even less about him. I'm surprised people even care about him lol.
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2 通の返信This is why I think they should go back to D1 an D2 Y1 style raids, with normal mode and prestige mode. Normal has infinite revives, easier enemies, and simplified mechanics. Prestige has res tokens, more complex mechanics/extra mechanics, tougher enemies, but offer higher drops for rare loot and adept versions of loot. I think this system was perfect as the normal mode was ment to teach the basics as well as make end game more accessible for the less skilled or time constrained players. This also lead to cool clutch moments were 1 person is alive and some how resed the team or killed the boss.