In all honesty, I think that stasis is just incredibly good at punishing idiotic or brainless play. It is incredibly powerful for fighting off apes and people who don't know what theyre doing, but is largely powerless when fighting someone who spaces themselves carefully. That said, aping has been so easy and so uncounterable for so long, stasis seems broken because it can slap those apes outta here way better than the other classes.
TL;Dr if you think stasis is broken, it definitely has nothing to do with the fact that you spend half of most games on your knees with felwinters in your hands
[quote]In all honesty, I think that stasis is just incredibly good at punishing idiotic or brainless play. It is incredibly powerful for fighting off apes and people who don't know what theyre doing, but is largely powerless when fighting someone who spaces themselves carefully. That said, aping has been so easy and so uncounterable for so long, stasis seems broken because it can slap those apes outta here way better than the other classes.
TL;Dr if you think stasis is broken, it definitely has nothing to do with the fact that you spend half of most games on your knees with felwinters in your hands[/quote]
So when you’re playing spaced out and respecting lanes, someone throws a dusk field yanks you out from behind cover, you get hit with a shuriken which freezes you and you get one tapped by sturm, what could’ve been done differently? How could you have played that situation any better to make sure that doesn’t happen? By the way, you realize stasis in the hands of apes is much more annoying than any other other subclass, right? Now they have everything they need to make sure they can close the distance on you.