I have had this suggestion in mind for a while,
since on numerous occasions in which I have accidentaly used melee
over the melee ability since been "too close" to a target,
and or vise versa where I have had my melee ability just charged up when meleeing a taken blight
and accidentaly performed the melee ability
(hunter example with solar and throwing knife, which inflicted damage and ended up killing myself).
long story short:
Adding a new keybind to allow us to separate melee from melee ability.
Thanks!