What happened is the game stopped being a shooter, and is becoming an action-RPG.
And some of you don’t want to play that kind of game.
I do want play that kind of game, and I’m having fun.
But loot-motivated players, and pvp players are struggling right now.
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I like RPG games. I put hundreds of hours into Dark Souls, hundreds of hours into Final Fantasy. I played classics like Dragon Age, treasures like Legend of Dragoon, and niche ones like Legaia. I also play tabletops under GURPS, D20, Pathfinders, and such. And of course, I like the traditional RPGs like Mario, Zelda, Pokemon, and such. In EVERY SINGLE RPG EVER, there is loot to be had. You're constantly gaining power. There is always a sword before and after the Buster Sword, the Master Sword, the Wooden Hammer. There is always armor to protects better and worse than Bronze armor or Diamond armor. Now, maybe you play for the story. I do as well. But live service games like Destiny can't keep "evolving" the story with an expansion that tells 4 hours worth, and it shouldn't be charging near full price for said story either. If the story lasts as long as a childs paperback, then it shouldn't be priced as a novel. Hell, I don't think we even got a novella sized story this expansion. Someone else will have to do the word counting. The struggle many of us are having isn't the loot or PvP either, it's simply finding things to do. Are we REALLY expected to play through The Disgraced for the hundredth time today? People play PvP because it's something to do besides bang your head against the same 12 strikes over and over and over again, like we've been doing for the past few years. Where's the content? I don't mean seasonal either, that's not apart of expansions, that's stuff that's meant to hold us over until next expansion. I mean, where's the strikes, the new public events, the reasons to keep playing Europa once we finish our grenade quests?
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TheArtistにより編集済み: 11/18/2020 8:53:46 PM[quote]Yes, they may be trying to turn it into an action-RPG-MMO thing. The problem is it was marketed as a shooter with some RPG-lite elements[/quote] Yes, initially. [quote] and that's what the majority of the playerbase signed on to play[/quote] No, because if that were the case, we'd still be playing Vanilla Destiny 2. Because buying INTO the truth of what you just said was THE catastrophic brand management mistake that led to the disaster that was vanilla D2. The truth seems to be that it is only a very visible and very vocal **minority** of the player base that wants that 'Shooter with a candy-coating of RPG". Because---despite all the salt and the raging online---1.5 million+ people are still showing up everyday to play the game. All that is going on is the same purge among that player base that Bungie had to undergo within their own ranks to "unify' the vision. Because it was those at Bungie who espoused that vision of the game that you just did, that were eithe marginalized or left the company. (Jon Weisznewski, Josh Hamrick, etc...)
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not bad kelly. Points made by the replies are super on point though. This game needs to gate everything, as usual it about a day or two of content and thats it. As such, all the loot has to be 'earned' so to speak, as there isnt anything of value in the field drops. Thats not how loot games work. PSO2 is a true action rpg. We get drops in the field.
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Maybe, but it’s not a very [i]good[/i] action RPG. Shooters are what Bungie does best. And Bungie made an [i]excellent[/i] shooter with Destiny. They should either stick to that or take the RPG aspect seriously.
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1. Its not....but its in the process of becoming one. The only thing standing in the way of it becoming one is fixing some broken SYSTEMS in the game. Sunsetting was a MAJOR step in fixing the impact that infusion had on the game. It is Bungie starting to take that RPG aspect seriously that is behind all the raging and the whining that's going on as players rage about [i]"Muh Guns!!!" [/i] 2 No, Bungie made an excellent shooter with vanilla DESTINY 2...and no one wanted to play it. 3. No. A major way in which you get NEW ideas is by combining existing ideas in new ways. Destiny is a unique game because it combines FPS, MMO, and action-RPG in ways that no other game has done before....and no other game can quite seem to copy. The fact that vanilla D2 flopped so hard is because without the MMO and RPG aspects of the game, Destiny is just a third-rate copy of Halo with augmented mobility. The issue is that many people don't have a temperment that is suited to interacting with a hybrid form of creativity like this. Instead of seeing the combination as its own thing, they can't get past seeing it as a "bad" version of one of the elements that went into the combination. You see it in music and other art forms as well. Purists that reject hybrids.
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Corrick IIにより編集済み: 11/18/2020 10:19:12 PMPlayers rejected a bad game. They didn’t reject the shooter aspect of it. They are rejecting the game now for the same reasons, it’s just not particularly well put together or creatively designed. The shooting is still excellent, there just isn’t enough to do with either loot or RPG elements. Hybrid forms of gaming are fine, as long as they are developed by studios that know what they are doing. Bungie has seemed like they’re just making it up as they go for years. And worse, they pass it off as something that players should be thanking them for. Maybe if Bungie was a little more honest about their journey towards RPG, (and not via walls of text from the “director”), players might be a little more sympathetic towards the process.
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[quote]What happened is the game stopped being a shooter, and is becoming an action-RPG. And some of you don’t want to play that kind of game. I do want play that kind of game, and I’m having fun. But loot-motivated players, and pvp players are struggling right now.[/quote] First of all our character(s) don’t even talk. Second of all. There is no choices that impact the story whatsoever besides gameplay. It’s a loot shooter that’s too confused to find it’s purpose.
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My characters in Diablo 2 and for most of the Sacred games never talked eitehr. ...and my character in The Division 2 hasn't said shit in two years. None of them had major decision points that affected the flow of what story there was. You are taking a VERY narrow, VERY genre-specific notion of what an RPG is, and trying to force every game out there to abide by it. World doesn't work that way.
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[quote]What happened is the game stopped being a shooter, and is becoming an action-RPG. And some of you don’t want to play that kind of game. I do want play that kind of game, and I’m having fun. But loot-motivated players, and pvp players are struggling right now.[/quote] I got like 300 hours in W3 and hundreds of hours in other RPGs don’t be telling me that “I don’t wanna play an RPG”. If you think this is an RPG now you’re outta ur mind dude. And even if it was...it’s a pretty garbage RPG.
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Witcher 3 is a story-driven RPG married with an open world game. It has more in common with what Ubisoft is doing with the Assassin's Creed franchise So I will very much tell you that you don't want to play an action-RPG (Diablo, Warframe, The Divsion 2, The Avengers) , when you keep trying to define "RPG" in ways that tries excludes whole SUB-GENRES of RPG games.
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[quote]Witcher 3 is a story-driven RPG married with an open world game. It has more in common with what Ubisoft is doing with the Assassin's Creed franchise So I will very much tell you that you don't want to play an action-RPG (Diablo, Warframe, The Divsion 2, The Avengers) , when you keep trying to define "RPG" in ways that tries excludes whole SUB-GENRES of RPG games.[/quote] Yeah well too bad “RPGs” is such a broad term now. When people call anything a “role playing game” when in reality it’s not. This is an MMO with RPG elements