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The Trinity Ghoul [Lee]により編集済み: 11/15/2020 2:15:08 AM
48

Feedback For Behemoth Titan

Now I haven't gotten to play with the warlock or hunter supers yet (although I plan to because they look fun) but there is some good and bad to the supper that needs to be addressed [b]In General[/b] • More aim assist for melee ability • Make the stasis crystals in heavy attack reach further. It feels like I miss 40-60% of my crystals when I slam [b]In PVE[/b] • i don't know what its supposed to be in pve. Add clear or damage? It needs to either be able to clear adds more consistently or do lots of damage to bosses [b]In PVP[/b] • The heavy attack feels very spread thin. Its a little too hard to hit some gaurdians in pvp • Same issue with burning maul from a while back, guardians can just float over the heavy slam and by the time I finish my heavy attack they've made it behind me and just freeze/shotgun me • if it wasn't for the bonk of the melee ability, the power of the melee feels underwhelming by only doing the regular amount of damage of a melee [b]Stasis In General[/b] • Make it quicker to break free. It feels a little too long • either all classes melee abilities should freeze or just slow. Only one or the other Overall, I thought it was gonna be a reskin fist of havoc (which I still think creatively it is, cmon bungo give titans axes) but it feels really unique. Its like what if FoH/Thundercrash/BurningMaul had a baby I'm also a huge fan of the mobility of the class [b]TL;DR: heavy attack needs some changes, more aim assist to melee. Like the mobility of behemoth[/b] [i]Thats it for me, I would appreciate if you gave this post an upvote so bungie could see. Kinda oddly passionate about this! I also encourage you guys to give your own feedback about your classes stasis abilities![/i]
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  • That melee is the WORST f***ing melee of any class' subclass. It's like Bungie expected you to only use it on frozen enemies. Like, you are supposed to grenade freeze them, first, then melee. So you blow both your abilities on one, maybe two, enemies. Good thinking. It needs to change to a shoulder-charge type melee that only gets used ON HIT. In addition, and I don't know if this is a thing but I hope it is, it should have the ability to gain an AOE effect upon impact. Smashes the one enemy to kill it or, if he's a tougher enemy, freeze him and an AOE that slows nearby enemies. Doesn't have to freeze them but just slow them. There. I fixed this awful melee. The super, as a whole, isn't great but it's fine. Should get some buffs or something but that melee HAS to change.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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