Now I haven't gotten to play with the warlock or hunter supers yet (although I plan to because they look fun) but there is some good and bad to the supper that needs to be addressed
[b]In General[/b]
• More aim assist for melee ability
• Make the stasis crystals in heavy attack reach further. It feels like I miss 40-60% of my crystals when I slam
[b]In PVE[/b]
• i don't know what its supposed to be in pve. Add clear or damage? It needs to either be able to clear adds more consistently or do lots of damage to bosses
[b]In PVP[/b]
• The heavy attack feels very spread thin. Its a little too hard to hit some gaurdians in pvp
• Same issue with burning maul from a while back, guardians can just float over the heavy slam and by the time I finish my heavy attack they've made it behind me and just freeze/shotgun me
• if it wasn't for the bonk of the melee ability, the power of the melee feels underwhelming by only doing the regular amount of damage of a melee
[b]Stasis In General[/b]
• Make it quicker to break free. It feels a little too long
• either all classes melee abilities should freeze or just slow. Only one or the other
Overall, I thought it was gonna be a reskin fist of havoc (which I still think creatively it is, cmon bungo give titans axes) but it feels really unique. Its like what if FoH/Thundercrash/BurningMaul had a baby
I'm also a huge fan of the mobility of the class
[b]TL;DR: heavy attack needs some changes, more aim assist to melee. Like the mobility of behemoth[/b]
[i]Thats it for me, I would appreciate if you gave this post an upvote so bungie could see. Kinda oddly passionate about this! I also encourage you guys to give your own feedback about your classes stasis abilities![/i]