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Destiny 2

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The Trinity Ghoul [Lee]により編集済み: 11/15/2020 2:15:08 AM
48

Feedback For Behemoth Titan

Now I haven't gotten to play with the warlock or hunter supers yet (although I plan to because they look fun) but there is some good and bad to the supper that needs to be addressed [b]In General[/b] • More aim assist for melee ability • Make the stasis crystals in heavy attack reach further. It feels like I miss 40-60% of my crystals when I slam [b]In PVE[/b] • i don't know what its supposed to be in pve. Add clear or damage? It needs to either be able to clear adds more consistently or do lots of damage to bosses [b]In PVP[/b] • The heavy attack feels very spread thin. Its a little too hard to hit some gaurdians in pvp • Same issue with burning maul from a while back, guardians can just float over the heavy slam and by the time I finish my heavy attack they've made it behind me and just freeze/shotgun me • if it wasn't for the bonk of the melee ability, the power of the melee feels underwhelming by only doing the regular amount of damage of a melee [b]Stasis In General[/b] • Make it quicker to break free. It feels a little too long • either all classes melee abilities should freeze or just slow. Only one or the other Overall, I thought it was gonna be a reskin fist of havoc (which I still think creatively it is, cmon bungo give titans axes) but it feels really unique. Its like what if FoH/Thundercrash/BurningMaul had a baby I'm also a huge fan of the mobility of the class [b]TL;DR: heavy attack needs some changes, more aim assist to melee. Like the mobility of behemoth[/b] [i]Thats it for me, I would appreciate if you gave this post an upvote so bungie could see. Kinda oddly passionate about this! I also encourage you guys to give your own feedback about your classes stasis abilities![/i]
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