Now I haven't gotten to play with the warlock or hunter supers yet (although I plan to because they look fun) but there is some good and bad to the supper that needs to be addressed
[b]In General[/b]
• More aim assist for melee ability
• Make the stasis crystals in heavy attack reach further. It feels like I miss 40-60% of my crystals when I slam
[b]In PVE[/b]
• i don't know what its supposed to be in pve. Add clear or damage? It needs to either be able to clear adds more consistently or do lots of damage to bosses
[b]In PVP[/b]
• The heavy attack feels very spread thin. Its a little too hard to hit some gaurdians in pvp
• Same issue with burning maul from a while back, guardians can just float over the heavy slam and by the time I finish my heavy attack they've made it behind me and just freeze/shotgun me
• if it wasn't for the bonk of the melee ability, the power of the melee feels underwhelming by only doing the regular amount of damage of a melee
[b]Stasis In General[/b]
• Make it quicker to break free. It feels a little too long
• either all classes melee abilities should freeze or just slow. Only one or the other
Overall, I thought it was gonna be a reskin fist of havoc (which I still think creatively it is, cmon bungo give titans axes) but it feels really unique. Its like what if FoH/Thundercrash/BurningMaul had a baby
I'm also a huge fan of the mobility of the class
[b]TL;DR: heavy attack needs some changes, more aim assist to melee. Like the mobility of behemoth[/b]
[i]Thats it for me, I would appreciate if you gave this post an upvote so bungie could see. Kinda oddly passionate about this! I also encourage you guys to give your own feedback about your classes stasis abilities![/i]
English
#destiny2
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The more I play Behemoth, the more I like it. I have an ability regen build with Armenterium (spelling be damned) with 100 discipline. I run a Salvations Grip and Demolition perks. Slide for days! Ruin everything. Took me longer than I care to admit in getting used to the melee. I am literally a wrecking ball. Warlock and Hunter still trump it but Behemoth is a ton of fun.
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1 返信Stasis sucks on the titan period.... it’s good on the hunter and decent or the warlock....
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6 通の返信
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2 通の返信Its fine! good gosh! How do you kids say it...gEtZ GoOdZ!!! LOL Keep in mind, no matter how much finely written out feedback you give, PVP is determination of Destiny and if a Titan gets just one itsy bitsy of an edge...yah DOOOOMED!!
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1 返信michaelにより編集済み: 11/16/2020 9:25:48 AMThe titan is busted in PvP. The slide ability is a complete joke, the melee is very strong for both movement and kills if you know how to use it (you hold to track the target and release to hit, it is not a one button press), and the uselessness of dunemarchers opens up a ton of exotics like one eyed mask, armamentarium, and citans ramparts. The worst thing about the slide and the melee is that the animations are so poorly fleshed out that it is not possible to hit someone while they are doing it. It looks like they are lagging because they just skate across your screen and are basically unkillable because the hitbox and player model are desynced. The game literally can't keep up with the movement of that subclass.
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14 通の返信The main thing that bugs me about the class is the fact that the titan melee ability looses it's charge if it's used outside of combat. None of the others are set up that way.
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7 通の返信
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The charged melee isn’t great. I just sail by the intended target most of the time. I think it’s meant to shatter stasis crystals not hit single targets. Behemoth is the worst stasis super, in my opinion. The campaign was more fun during my second play through when I switched characters. I was pretty down on stasis until I experienced the Warlock. Space wizard, indeed.
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3 通の返信- Let the melee only consume on hit - Add a larger slow/freeze AoE to the melee (or make it a fragment) - Allow for more fragment slots, 1 is hot cheese imo. At least let us use 2. - Improve the AA with the melee (personally don't think it needs a whole lot, after practicing I hit most of my hits but, occasionally just totally whiffs) Overall, I'm loving Behemoth, I'm still experimenting but, currently I'm running an ability focused build. - 100 discipline/80 resilience (shooting for 100/100) - Armamentarium/Inmost Light - x2 hands-on - x2 impact induction - absolution/better already - x2 bomber Cryoclasm, glacier grenade and whisper of shards for subclass perks. For weapons... - Monte Carlo - Distant tumulus (working on getting a better sniper) - Falling guillotine Or - Izianagi - Gnawing hunger with Demolitionist - Falling guillotine This is for PvE and so far it's been working really well. You could go all in and use salvations grip as well but, honestly it feels like I always have grenade at the ready tbh. Can't wait to see more for the Behemoth.
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I personally have many issues with with the Behemoth... It's just that everything it can do, striker can do better (maybe except for the mobility part). It's also slow, clunky, and doesn't feel smooth. Sure the melee is great if you can master it, but the animation and execution just feels weird. The heavy slam is so slow it's a death sentence in pvp, and honestly this whole "creation and destruction" aspect of it with the pillars is just pointless, it's just striker slam with a whole bunch of extra steps.
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I have played all three classes and the Titan stasis is garbage in comparison! I completely agree that Bungie didnt give the Titans any love when thinking about stasis. Why didn't they do something like the middle tree solar? That way you could throw a stasis weapon like the other classes for a melee and also have the super that is capable of being directed and not feel like sliding around on roller skates in a baby oil soaked skating arena!
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The melee hit detection really needs to be better. I've ran into people without doing any damage. It also needs to freeze, not slow. Unless they want to make it a one shot; either works. The fact that this is more difficult to land that the warlocks and it's weaker is nonsensical.
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That melee is the WORST f***ing melee of any class' subclass. It's like Bungie expected you to only use it on frozen enemies. Like, you are supposed to grenade freeze them, first, then melee. So you blow both your abilities on one, maybe two, enemies. Good thinking. It needs to change to a shoulder-charge type melee that only gets used ON HIT. In addition, and I don't know if this is a thing but I hope it is, it should have the ability to gain an AOE effect upon impact. Smashes the one enemy to kill it or, if he's a tougher enemy, freeze him and an AOE that slows nearby enemies. Doesn't have to freeze them but just slow them. There. I fixed this awful melee. The super, as a whole, isn't great but it's fine. Should get some buffs or something but that melee HAS to change.
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3 通の返信I hate the new sub class, period. It's weak, gets in the way, and difficult to control, sometimes throwing you off maps. And I called this out after seeing the very first trailer.....it has totally obliterated everything about PvP
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1 返信after learning to hold the melee and let go when i want to hit i haven’t had problems with it
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1 返信I feel like all three stasis classes are add clear and not boss damage. The need to use two different attacks to freeze and shatter for Titan and warlock just doesnt feel good for damage. I also feel like how freezing affects bosses is too vague.
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5 通の返信At first I was like that until I started tinkering with the class. Made a load out and gear accordingly. Tested it out a few times and I have to say that class is brutal!! I was all in striker but now......oh man this thing hits like a truck!!! The basic melee?! Man, that with dun marchers clears the room in seconds. No joke with an insane refresher. I had teams asking me how’s I’m doing this!!!!!! Not sure if you ever play DC universe and hear of “clipping”. This is literally the only super I can clip so the damage output is insane!!!! That aspect we have (slide) is a game changer!! It’s a shame we are limited to just 1 slot accompanied unlike the other classes’ aspect.
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3 通の返信The super isnt meant to be spammed. You slam once creating a lot of cover, then you run through the frozen enemies. Its not FOH. Aerial enemies can be killed with the insane jump height and melee attack. I am really loving this subclass. I feel like an steroid ape with rabies. Im having a lot of fun in pve and pvp so far
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Personally I think you need to review how you’re using the sub class and it’s super because from what I’m reading from your post and from when I was reading about the super it doesn’t seem like most people are using it as it was intended (myself included) but with that said I also think it’s bugged and not working as it was intended.
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10 通の返信Oh yeah question: Does the melee one-shot in Crucible or not? I've been wondering but I haven't had the opportunity to try it.