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Destiny 2

Destiny 2 について話し合おう
11/11/2020 9:23:27 PM
0

My thoughts on the Behemoth.

Note for all of you struggling with the melee: You can hold the melee button to extend how far you lunge and by releasing it, it will target the enemy closest to you. You can also control the melees direction with your camera...sorta. This makes it a little easier to control...sometimes. Also I know my descriptions suck. The super, 6/10. The slam has really good range and freezing capabilities but it doesn't really feel right to use. You release an aoe freeze around the user when you slam and then send out crystals along the ground that also freeze enemies and can be shattered. The crystals, however, have to travel a set distance so being too close to the enemy will have them flying out to an area that you are not targeting and so shattering them isn't fluid. I think the crystals should pop out in proximity of the enemy so that shattering them becomes a more consistent tool. The ability to sprint through crystals and shatter them is also a neat gimmick but typically I didn't find any real use for it unless I forced it. The melee, 7/10. It's fun to use and can cover great distances quickly. It can be used as a movement ability (at the cost of the charged melee) or as an offensive attack to shatter through ice walls and frozen enemies. It cannot be used at normal melee range and so its design likely points towards a longe range lunge. This, unfortunately does not do good for the super, as enemies basically can't be hit unless you are a set distance away otherwise you will just lunge past them like an idiot. It at least doesn't cost much super energy so jumping back in is no big deal, but it really does not feel good to use. The grenades...kind of suck in pve. 1. The ice wall is great to pair with the melee and it has a nice gimmick where you can use it for platforming or a costly jump as well as cover. Its damaging capabilities only come from shattering the wall so make sure you either have your melee available or shoot them. This combo though...is incredibly inefficient I would say, as most other grenades just instantly kill trash mobs. And the damage from shattering them doesn't really seem to do much. It freezes nice, but that's really it. 2. The ice field...thing is great for freezing enemies, but it doesn't do any damage which is my only real complaint with it. It does the job it's designed for well but it's lack of damage for hitting them with it as well as hitting them with something that shatters them makes it feel kind of pointless. 3. I have not tried out the ice wave grenade but I assume it's a similar effect where its great for freezing and stopping enemies, but follow up efforts feel rather lack luster compared to the sheer power normal grenades can offer. I think my feeling for the grenades and super overall is pretty much the same. They are great for freezing and suppressing dangerous targets, but at the same time...we don't even really need that if we play our cards right with our normal subclasses. The synergy is there for sure but the reward for capitalizing on it just feels so minuscule and almost worthless. Here's some clips of me messing around with it: https://gamerdvr.com/gamer/dubchiri2/video/116001142 This one had me laughing, it's so anti climatic: https://gamerdvr.com/gamer/dubchiri2/video/116001261 I guess I forgot to record it, but I had a behemoth battle with another titan in gambit and we literally couldn't even hit each other because of how crappy the lunge is. The slam set up for a kill but it wasn't until like both of had 10% super energy that one of us actually landed a hit.

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